m2001
|
|
« Reply #45 on: May 18, 2015, 01:43:25 PM » |
|
i mean pictures from MarkJayBee http://markjaybee.deviantart.com/gallery/ are created by another way example: http://markjaybee.deviantart.com/art/Tier-III-531256196the sphere (IFS with heigtmap) (distorted) has an "spaceship" texture/heightmap like this: http://a.imageshack.us/img818/8968/destinyhull01.jpg"simple" create some rectangles in Phothoshop/Gimp ... with different greyvalues u can also map the face/heightmap on CylinderHMVoid, CylinderHeightMap SphereHMVoid, SphereHeightMap (TorusHMVoid) - ... but, if u use the HeightMapIFS the endless plane covers the rest/background. Perhaps theres a way to do it, but i dont know - not yet. What we need is a "plane oder cube HeightmapIFS" with ajustable size. I think u should try it with the sphere
|
|
|
Logged
|
|
|
|
visual.bermarte
|
|
« Reply #46 on: May 18, 2015, 01:52:59 PM » |
|
@m2001: wonderful, arch_builder_in_abox is special to me, grass is awesome. Good job! (: I guess this technique could be used in animations as well.
|
|
|
Logged
|
|
|
|
m2001
|
|
« Reply #47 on: May 18, 2015, 02:06:47 PM » |
|
@visual.bermarte - yep, the abox variation is good if u/anyone like ... 16bit heightmap https://goo.gl/X3xyma- made in cinema4d any "concrete texture" @google images: https://goo.gl/RJcRJXMandelbulb3Dv18{ g....kR/...N2...w....2....kFJrHjagU/.niiVR/KLo7EXyNweBBO6yPTU9uEUPqoz2Y4wM8ZT3.k ................................yZHm9wTOP.2........Y./..........aNaNaNatK/2...wD ...Uz6....UN..../M.0/....2.m1...2/....k4.....gWJbIgvqgmD/MkFgy1EO.2b0xa21e1.I/.G .FEnAnQD16../2..............................sz1...........U0.....y1...sD...../.. .z1...sDYEhvXnAjewXhLEeUkXOtyMHa7ZXnCCkDYEvZj.edlvfLEzE6kVf8zko8Ztl8f8kDVAOGsfWF 0wfsfE7iBpy.zOqvwudbQdmDU.....2IB...HW........sD.6....sD..G..................... .............oAnAt1...sDg/9syw1...................................Uqyf9EA....k1. .....Ksulz1.......kztxzzzL.U..6......M1...EB......np3kA..UkF....6/...EKB..EJcFL1 ...U.W1KEyzlciszsU3YzTAe90..2E/.zzSi...MarH7iXyD6s41pmERrz1..........o..QlzFrA0. .wrg.kucJzn3x7MmURHqzCUsg4MkPdyjB.E1xToBX...ZmQ6Kd8qzq/GnJCDsYxj.gYMS5ibezP.2c.. zzzz............a0...................2./8.kzzzD............8.................... /EU0.wzzz1....................................8cU0.E./2Ezz/cU08../2E.d5BU08c..2E ./Yzz.8cU0.E./2EQs5cU08../2E./bTU08c..2E./2ly/8cU0.E./2EMw5cU08../2E.lqTU08c..2E ./2kz/8cU0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................ E6..2AE.W6E.....I....s.....GZZqNcFLHV/LG4B3..........................6E./2E./2U/ 4MU.02E./........w7k./........yDOaNaNaNaXznNaNaNaN40.dNaNaNaNawDOaNaNaNa7zHnAnAn Angyz...................................................kz1...................zD ..........................kzzzzz......kEZl4RdBKHjFKN.2qAY/...................... .....MU/.6U/46U/4M............zj........................................L.2..... ..yF./............................cB.1......UJ2E........E.2..................... ...................yz.........../....E/...U/..../7oPsNJMmZrIX34PZF1N............ ............5.../...............aNaNaNaN7.YaNaNaNaNqz0........zD................ ...wz...........aNaNaNaNWz1..........MaNaNaNadzj........kz1..................... ............................................} {Titel: arch_builder_abox} Update:Set "Maxits hybrid part1" to 1 that was a time i dont know ...
|
|
« Last Edit: May 18, 2015, 02:20:58 PM by m2001 »
|
Logged
|
|
|
|
visual.bermarte
|
|
« Reply #48 on: May 18, 2015, 02:39:24 PM » |
|
I was not really clear, I mean using a sequence of heightmaps. I can imagine that face smiling or talking.
|
|
|
Logged
|
|
|
|
m2001
|
|
« Reply #49 on: May 18, 2015, 02:50:05 PM » |
|
ah...
- save the picture sequenz in your map folder:
example 1000.png 1001.png ... 1499.png
- set first image in map nr in the heightmap formula (1000) - make an animation keyframe - set last number in map nr in the heightmap formula (1499) - make the second ani keyframe
set the number of images as number of subframes between keyframe one and two
key one = 1.499 key two = 1
i set "subframe interpolation" to "linear"
|
|
|
Logged
|
|
|
|
cKleinhuis
|
|
« Reply #50 on: May 18, 2015, 03:08:29 PM » |
|
nice, that animation mode is simple and effective i was thinking about including an animated sequence but was not sure if mb3d can handle it, but it is obviously just a (integer) number that can be animated as well
|
|
|
Logged
|
---
divide and conquer - iterate and rule - chaos is No random!
|
|
|
|
ericr
|
|
« Reply #52 on: May 18, 2015, 05:44:51 PM » |
|
1 st test thanks m2001 indications thx
|
|
|
Logged
|
|
|
|
m2001
|
|
« Reply #53 on: May 18, 2015, 06:52:33 PM » |
|
@0Encrypted0 ... that's it - and what a "pain" to work with the heightmapIFS ... tststs (shit ) 1.000x THX !!!@ericr this object/formula u can place in your scene u need the custom forms: http://www.fractalforums.com/index.php?topic=17106.msg65586#msg65586Mandelbulb3Dv18{ g....kR/..EN2.../....2....EdPeaHsj43.vSAmetSPP4E5CapBKlp2z1S83i53ne/.pqr5txuyavD ................................D670EIPacz1........A./..................y.2...wD ...Uz6....UE..../M.0/.....UA3...8.....k4.....wKP.spkHtpD/.........2b0dkpXm1.KzzF ./EnAnQD1A..0..........wz.................................U0.....y1...sD...../.. .z1...sDNt7ReZiFWxfe.xoRRMTLzKuYyyHLsgmDKB0q/aDAZw1m2dbefWEEz4uVG0W/3Rqjs9PX.9N0 SxnRjJ1tifRMzOgKxteLx/oDU.....oP..............sD.6....sD..G..................... .............oAnAt1...sD....z.........................................../....k1. .....Ksulz1.......kzowzzz1.U..6.P....M2...EB......H06U5..U.F....6/...c4.....SFj5 ...U.W1KEyzlciszIHBpzX8ec0M.oc..zzSi...MarH7iXyD6oa4dabdnz1..........2.28.kFrA0. .Ub96aAIVz901se7UmvxzC........../EU0.wzzz1...........M/...................E.2c.. zzzz.............0...................2./8.kzzzD............8.................... /EU0.wzzz1....................................8cU0.E./2Ezz/cU08../2E.tzDU08c..2E ./IzT/8cU0.E./2EQs5cU08../2E./bTU08c..2E./2ly/8cU0.E./2EMw5cU08../2E.lqTU08c..2E ./2kz/8cU0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................ E....2..F2E.....I...../...kIkVKNmJ4GBNpPdF4..........................6U./2E./2E. GMU/46E./........g7k./..................................................kzXNaNaN aNarzgNaNaNaNG.k........kz1........................................wz........... ........kz1........wz...}
|
|
|
Logged
|
|
|
|
ericr
|
|
« Reply #54 on: May 19, 2015, 12:50:29 PM » |
|
example 2 heightmap + "normal" map (picture)
Mandelbulb3Dv18{ g.....w....o0.../.........E34F8Avf09.1.......U0EIDK5dc5TAzfrvf1E0HY..dcBUcyDya0k ................................h2YAUe9O8.2........Y./3/................y.2...wD ...Uz6...........w50/.....k15...o/....E5.....kmGuJJ0GMoD/w5........UzckpXm1.BnAn xA....kD12U.0..........wz.................................U0.....y1...sD...../.. .z1...sDfUxbHSS/4xneCNnkQza/ziiOtPdwoNijZW9Ld1VN3wH2TFl9WmQFzoleVD37iZljtrud0dPX lvH8NEDqRGH4zA12UntNKLoDU.....oe.........2....sD5A....sD..G..................... ..................2...sD....zw1...................................UEy8OED....k1. .....Ksulz1.......kzH.6.zr0U..6.P....U5...U7....m.mC5c3..U.F....6/...I1.....SHz0 ..klbqFG9yzb2zzzRYoWzz7lzfZ6323.zXCcFQ0UrEtMc7xD6.cyFE0ujz1..0..........F/kzzzD. .Ub96aAIVzv71se7UmvxzC...........EEEyzzzz1...........g/...................E.2c.. zzzz.............0...................2./8.kzzzD...........UF.................... /EU0.wzzz1...................................2CcN/UvNPcveeWCNq0.yRiibHJJUk1f..XR SvBmx3CcN/UvNPcvQsLsUa3.ibhVi1bTV1OK.sSq4uCly3CcN/UvNPcvMwLsUa3.ibhVinqTV1OK.sSq 4uCkz3CcN/UvNPcv..EsUa3feeWCNqGQIJ36wk8EwyLsUa3frsWOkR4.8/pF.................... E6..1M..FJE.....I....w....kIkVKNmJ4GZZqNcFLHV/5......................6U./2E./2E. GMU/46E./.......Ec4y./..................MzfNaNaNaN46.NaNaNaNaF.E4nAnAnAnQzHnAnAn Ang0.7BnAnAnAXyDBnAnAnAnYz1........................................wz........... ........kz1..........2.....3..../....wZQZBKOk7rPX34POB1......................... K.............................zD................................................ ................................................................................ ................................/....E/...E.....T7LNXZ4QmxqMVl4Kn............... ..........U3............................Uz1.......E..BnAnAnAnYzD........Uz1..... ...sz........................................................................... ................................................zzzzz1......mJqMd/bQjBKMgZpA.... .....................M/............................sz........................... ................................................................................ ..........................................................kzzzzz................ ..............................................................0E................ ................................................................................ ................................................................A....E/...k0.... BJaPbJaQo........................................k.1Ak.1A.......OaNaNaNa6.2..... ..E..BnAnAnAnYzD........Uz1........sz........................................... ............................................................................} {Titel: vaiseau sf 2~}
nb stop the reftection+transparance if u want
|
|
« Last Edit: May 19, 2015, 12:59:20 PM by ericr »
|
Logged
|
|
|
|
m2001
|
|
« Reply #55 on: May 19, 2015, 01:43:56 PM » |
|
a quick castle-example
not really perfect ... in this way, I'll use it
Mandelbulb3Dv18{ g.....w....o0...w....2....kA4zvan5.4.5gA29GdDm/EPaE6AUQHKz1TA23l0nXczG58emsviByj ................................aMIXDRMjbz1........B./..................y.2...wD ...Uz6....U7..../Q.0/...........70....k4.....U7coFY9BWqD/Q.........G0dkpXm1..... ./U0LD0D16../2...........oAnAnAnAnxDaNaNaNaNWz9...........U0.....y1...sD...../.. .z1...sDCWSzQd9MZxH39rieutyJzO68U9SWramDsZkDNHX90xH9GNaQz6UJzYqRwhIfsJqDEEYxarfL KxffGO.ptLaMzmMnCw.5MSpDU.....IZ0...d0........sD.6....sD.2G..................... .............oAnAt1...sD....z...........................................J....2.. .....Ksulz1.......kzcxzzz1kY..6.x....s3...ED....m..06M8..U.F....6/...A2.....SFrV ...U.W1KEyzlciszW9iszTAe906.2c..zzSi...MarH7iXyD6oa4dabdnz1..........2.28.kFrA0. .Ub96aAIVzv61se7UmvxzC........../EU0.wzzz1...........E0........./.........E.2c.. zzzz.............0...................2./8.kzzzD............8.................... /EU0.wzzz1....................................8cU0.E./2Ezz/cU08../2E.tzDU08c..2E ./IzT/8cU0.E./2EQs5cU08../2E./bTU08c..2E./2ly/8cU0.E./2EMw5cU08../2E.lqTU08c..2E ./2kz/8cU0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................ E6..26..F2E.....I....U....EEh3aSdtqNUAJRmN4...........................k/.MU/4.U. ...................yz.........yD........kz1.......EB./......UM1k........cz9..... ................................................................................ .....................2.....3....E....A3QcJaQZVIHKxKOY/.......................... 06E./2E./2U24MU/02E........UT0AE..........kNaNaNaN4wzYNaNaNaN4xD........wzvAnAnA nA1..pAnAnAnAHzD.......UJ.QaNaNaNaNyz........g0k.......Ua/2...................zD ...................wzMaNaNaNatxD}
|
|
|
|
ericr
|
|
« Reply #56 on: May 19, 2015, 08:46:30 PM » |
|
Do you remerber ! I must do the space shipe better...
I a have I better result in MC but to big to put in forum
|
|
|
|
m2001
|
|
« Reply #57 on: May 19, 2015, 10:15:32 PM » |
|
buddha
|
|
|
|
ericr
|
|
« Reply #58 on: May 20, 2015, 02:11:04 PM » |
|
the last of the serie a better mothership over a city better with mc but very slow to make and very larg ko ( or Mo) !
|
|
« Last Edit: May 20, 2015, 03:59:40 PM by ericr »
|
Logged
|
|
|
|
ericr
|
|
« Reply #59 on: May 21, 2015, 06:53:13 PM » |
|
thx to Mark J Brady for he's help
back grond : the real nebula of Orion !
|
|
« Last Edit: May 22, 2015, 01:42:56 PM by ericr »
|
Logged
|
|
|
|
|