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Author Topic: MutaGenerator for Mandelbulb3D  (Read 2093 times)
Description: Mutagenerator
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cricke49
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« on: March 29, 2015, 03:38:26 AM »

Lucas, i know you've been busy as always, i love your program Mandelbulb3D, i think i got in on it back in the v1.5's somewhere, anyway
i've been wondering if you ever thought about inducting a MutaGenerator into Mb3D, and since i know you're in collaborations with Andrea Maschke of JWildfire
 i thought maybe you two could figure a way of doing such and also maybe sharing the Mb3D Navigator idea with Andreas where he and you might be able to induct it into JWildfire, thus making both problems so much more explorable, thanx for listening!

cricke49
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DarkBeam
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« Reply #1 on: March 29, 2015, 08:55:08 AM »

Hello there smiley
But you are overestimating my capacity? shocked

No, I am not involved in MB3D coding I just mess with formulas smiley
I don't know how much useful a mutagen would be, if I was Andreas I would never have been implementing it in JWildfire smiley haha. But let's see?
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cKleinhuis
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« Reply #2 on: March 29, 2015, 12:14:36 PM »

if andreas is willing it would be totally cool, with that many formulas available a mutagen approach to examine possible variants just could help in finding the most amazing combinations it is a so much unexplored field to check all combinations

for sure parameters need to be defined what ranges their params can get, but having all the formulas plugable seems to be just natural to plug them randomly together wink
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #3 on: March 29, 2015, 12:21:36 PM »

Yes Christian!
The absence of ranged params is a trouble in itself. We (me and Jesse) used some workarounds here and there but a serious handling of that would be nicer smiley
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Andrea81
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« Reply #4 on: March 29, 2015, 02:05:05 PM »

A MutaGenerator is a good idea, i like it in Jwildfire too, you can play with your own parameter and get new things, that makes fun smiley
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