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Author Topic: A 3d von Koch...  (Read 1434 times)
Description: A crude animation of a 3d von Koch.
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Chris Thomasson
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« on: February 24, 2015, 06:35:07 AM »

Here is a link to a crude animation of my interpretation of a 3d von Koch fractal:

<a href="https://www.youtube.com/v/39nmOWWm8zA&rel=1&fs=1&hd=1" target="_blank">https://www.youtube.com/v/39nmOWWm8zA&rel=1&fs=1&hd=1</a>

This has rotation, and mutation of the total area a given recursion can use of a side of the seed pyramid, and increasing iteration count threshold.

I hope you do not think this is crap!

;^)
« Last Edit: February 24, 2015, 07:10:33 AM by Chris Thomasson » Logged
Chris Thomasson
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« Reply #1 on: February 24, 2015, 07:16:38 AM »

Yikes! I should have posted this to the Animation Showcase.

Sorry about that non-sense!

;^/
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DarkBeam
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Fragments of the fractal -like the tip of it


« Reply #2 on: February 24, 2015, 10:16:08 AM »

It has strong stretching smiley
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No sweat, guardian of wisdom!
cKleinhuis
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formerly known as 'Trifox'


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« Reply #3 on: February 24, 2015, 10:21:13 AM »

quite interesting, but video frames lag a lot, can you produce a more smooth animation with more frames/second ?

it looks you are doing some kind of screen recording to record it, better approach is to write out single frames jpg/png and then stitch the frames together using a program like "virtualdub"
http://www.virtualdub.org/
« Last Edit: February 24, 2015, 10:22:55 AM by cKleinhuis » Logged

---

divide and conquer - iterate and rule - chaos is No random!
Chris Thomasson
Conqueror
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Posts: 137



« Reply #4 on: March 03, 2015, 02:31:50 AM »

quite interesting, but video frames lag a lot, can you produce a more smooth animation with more frames/second ?

it looks you are doing some kind of screen recording to record it, better approach is to write out single frames jpg/png and then stitch the frames together using a program like "virtualdub"
http://www.virtualdub.org/

I did record this using a screen capture program. Well, it does work, but not very darn good at all. Yikes!

;^o


I am implementing this in C++ and GLUT and can indeed take frame-by-frame shots with the `glReadPxiels()' function. It has to be orders of magnitude better wrt quality.

;^)
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cKleinhuis
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formerly known as 'Trifox'


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« Reply #5 on: March 03, 2015, 08:06:22 AM »

screen capturing does rarely create 50 fps recordings, if you have the possibility to write out single frames, which shouldnt be much of a problem nowadays it is certainly worth it wink
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divide and conquer - iterate and rule - chaos is No random!
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