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Author Topic: Fractals in VFX  (Read 2129 times)
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brasnacte
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« on: January 21, 2015, 09:34:48 AM »

For those interested in exploring the possibility of using Mandelbulb3D in a VFX environment, here's a talk I did on the subject.

<a href="http://vimeo.com/moogaloop.swf?clip_id=117291999&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=117291999&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>
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cKleinhuis
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« Reply #1 on: January 21, 2015, 10:51:45 AM »

wonderful talk, thank you for that
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cKleinhuis
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« Reply #2 on: January 21, 2015, 11:10:42 AM »

in fact there is something going on, one of the programmers of bryce is working on a gpu based shader, mandelbulber might be open source and stable enough to include some special features like camera import/export

beside of that, the way to go for the "professional" render software is to include a full implicit surface definition system in their guis, most of the software already uses implicit surfaces to define e.g. spheres, BUT most of the software relies on a pure triangulated scene. so a combination of implicit(fractals)/explicit(triangles) surfaces is the way to go ...

this is certainly coming, in my opinion the implicit surfaces will get far more weighting when virtual reality like occulus is kicking in more and more, because for the virtual realities it is desirable to get objects that can be viewed from as close as possible without getting blurry
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mclarekin
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« Reply #3 on: January 21, 2015, 12:53:51 PM »

Very interesting and informative. The possibilities are immense. Thank you very much for this talk smiley smiley smiley
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bib
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« Reply #4 on: January 21, 2015, 01:51:34 PM »

Excellent video!
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brasnacte
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« Reply #5 on: January 21, 2015, 01:55:01 PM »

in fact there is something going on, one of the programmers of bryce is working on a gpu based shader, mandelbulber might be open source and stable enough to include some special features like camera import/export

beside of that, the way to go for the "professional" render software is to include a full implicit surface definition system in their guis, most of the software already uses implicit surfaces to define e.g. spheres, BUT most of the software relies on a pure triangulated scene. so a combination of implicit(fractals)/explicit(triangles) surfaces is the way to go ...

this is certainly coming, in my opinion the implicit surfaces will get far more weighting when virtual reality like occulus is kicking in more and more, because for the virtual realities it is desirable to get objects that can be viewed from as close as possible without getting blurry

Thanks a lot for the information, this may be helpful.

I am curious to see what mandelbulber will come up with. For me it's just a bummer that I'm going to have to learn a whole new interface while I'm so comfortable with M3d...
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cKleinhuis
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« Reply #6 on: January 21, 2015, 02:31:17 PM »

mb3d has certainly its role and versality, especially when it comes to formulas and animation

since mandelbulber is open source and actively developed with a gpu formula editor it might overtake at some point the mb3d world
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cKleinhuis
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« Reply #7 on: January 21, 2015, 08:37:47 PM »

@brasnacte that photo to 3d object method could be worth an own tutorial wink as far as i know few fractalists use this method, i think it is a rather costly method in terms of no free software available
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asimes
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« Reply #8 on: January 22, 2015, 02:21:44 AM »

First, very nice video. I was wondering what the fractal around 14:15 is?
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bib
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« Reply #9 on: January 22, 2015, 09:54:01 AM »

@brasnacte that photo to 3d object method could be worth an own tutorial wink as far as i know few fractalists use this method, i think it is a rather costly method in terms of no free software available

I confirm I tried the other free software Julius mentions (123 catch) but the result was really messy and low res.
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brasnacte
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« Reply #10 on: January 22, 2015, 10:04:21 AM »

I confirm I tried the other free software Julius mentions (123 catch) but the result was really messy and low res.
Indeed 123d catch isn't as good but it's free. Maybe it works when inputting lots of views, like in the tutorial. Photoscan is not free.

First, very nice video. I was wondering what the fractal around 14:15 is?

It's a Menger4. I used it to demonstrate a 4D rotation, (which it does after the zoomout)
but I used this material just to fill in some holes in the talk- it doesn't really hold any relation with the subject.

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