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Author Topic: A Seahorse Odyssey CLXXIII  (Read 2121 times)
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Pauldelbrot
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pderbyshire2
« on: May 09, 2014, 09:02:45 PM »

A Seahorse Odyssey CLXXIII



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=15980

Extreme intricacy...
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Kalles Fraktaler
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« Reply #1 on: May 10, 2014, 01:23:59 AM »

The wave color make also this close up detail. Lovely! and very inspiring!
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Pauldelbrot
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pderbyshire2
« Reply #2 on: May 10, 2014, 10:22:54 PM »

The wave color make also this close up detail. Lovely! and very inspiring!

Thanks. Note how you can still see the tiny filaments caused by the antenna minibrot zoom at the very start of this sequence, even though the "iteration thickness" of these features is only 11 or so, and this image spans from several hundred thousand iterations (outer edge) to some ninety billion (minibrot border).
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Chillheimer
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« Reply #3 on: May 11, 2014, 01:00:49 AM »

ninety 'billion'?!? like 90 000 000 000?!
whoa!
and I thought my 10 million were a lot.

how long did it render?

and yes, very beautyful!
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cKleinhuis
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« Reply #4 on: May 11, 2014, 01:02:53 AM »

never confuse, english billion <> german billion ... its "just "millards" wink -> 9 000 000 000
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Pauldelbrot
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pderbyshire2
« Reply #5 on: May 11, 2014, 11:37:04 PM »

ninety 'billion'?!? like 90 000 000 000?!

94,606,000,000 to be exact.

Quote
whoa!
and I thought my 10 million were a lot.

how long did it render?

About three weeks each for the last few of this set. (No perturbation! Now I could do them in a fraction of that time.)

Quote
and yes, very beautyful!

Thanks!
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hapf
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« Reply #6 on: May 12, 2014, 11:10:39 AM »

What is the resolution of your original? Average iterations? Is such a region not somewhat 'unattractive' due to the complexity/iteration ratio? And 94000000000 is also prohibitive for storing reference orbits unless one uses tricks (store one full period only). But this number could be reduced a lot without changing the image much, I guess. Are you using supercomputers?  grin
« Last Edit: May 12, 2014, 11:36:40 AM by hapf » Logged
Pauldelbrot
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pderbyshire2
« Reply #7 on: May 13, 2014, 01:13:46 AM »

What is the resolution of your original?

It's down-rezzed from 8400x6300, I think. The final two have stronger AA: computed at 16800x12600, I think.

Quote
Average iterations?

In the above image? A million or so. The final one is more impressive, probably nothing under 5 million and mostly over 10.

Quote
Is such a region not somewhat 'unattractive' due to the complexity/iteration ratio? And 94000000000 is also prohibitive for storing reference orbits unless one uses tricks (store one full period only).

Since perturbation wasn't used for this series, that was not an issue. smiley

Quote
But this number could be reduced a lot without changing the image much, I guess.

I think there'd be a noticeable drop in quality with iteration limit of 100,000,000 and perhaps even higher. Probably a couple of billion would have sufficed, but I tend to err on the side of accuracy. smiley

Quote
Are you using supercomputers?  grin

That depends: is an AMD FX with six cores export-controlled and illegal to ship to Libya? smiley

Nah, I used a speedup that I developed that's utterly orthogonal to perturbation (and so, could in principle be combined with it). One effect of the speedup is that if one is centered on a minibrot of period P, one can compute the image as accurately as by computing it conventionally with an iteration count of P*N while actually computing only about P+N iterations. Which for this period-94606 minibrot means that 94,606,000,000 iteration accuracy requires only about 1,100,000 actual iterations be computed.

It gets better. The 1,000,000 iterations are computed with hardware floating point, and the remaining up to 100,000 or so are computed at, in this case, only the precision normally needed at 10103 magnification instead of 10175. That's how this (and Mandelbrot Safari) could have the final minibrot images so accurate with only about three weeks per image instead of years.

It's irked me just slightly that just as I was developing this method someone stole my thunder by producing the even more potent perturbation method. smiley
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hapf
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« Reply #8 on: May 13, 2014, 09:26:07 AM »

Have you published details about this speed up?
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Dinkydau
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« Reply #9 on: May 13, 2014, 02:59:25 PM »

Hmm, if that magic can be combined with perturbation, does that mean rendering can be even faster?
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Pauldelbrot
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pderbyshire2
« Reply #10 on: May 14, 2014, 04:15:56 AM »

In principle, it could be. More significantly, it might enable getting very accurate views of the deep minibrots without needing huge storage for reference orbit iterations.
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hapf
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« Reply #11 on: May 14, 2014, 12:25:40 PM »

You mean store less than a full period?
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SeryZone
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Contemplate...


« Reply #12 on: May 14, 2014, 03:40:08 PM »

Pauldelbrot, do you make videos with this frames??? It looks wery well, maybe, video is nice idea!
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Pauldelbrot
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pderbyshire2
« Reply #13 on: May 15, 2014, 06:44:22 AM »

Pauldelbrot, do you make videos with this frames??? It looks wery well, maybe, video is nice idea!

Not yet. Perhaps some day, in the future, with perturbation.
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Chillheimer
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« Reply #14 on: May 15, 2014, 11:12:07 AM »

Hmm, if that magic can be combined with perturbation, does that mean rendering can be even faster?



It's so nice to see that so many good people are working on this stuff, each with their own way.
And one day when it all is put together...
Well have the render automatically saved to our favourite folder before we even open the program!!  shocked
 grin
Ha! StarTrek didn't see THAT coming!
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