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Author Topic: UI revisited: JWildfire V1.60 release  (Read 1290 times)
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thargor6
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« on: April 16, 2014, 02:26:44 AM »

Just released JWildfire V1.60. Again, there are MANY changes, even if the previous major release is just a couple of weeks old. But I felt that those changes are really necessary, so I pushed them a lot.
They are intended to be stable, and additionally I plan to take a small break, so you have not to fear, that everything will change in a couple of weeks again. If there are bugs, I will fix them quickly, of course, but a new release is not planned in the next weeks, which is ABSOLUTELY intended to give you enough time to play with all the new features, before there comes any new stuff.

So, whats is new:
- many changes to the editor: anti-aliasing for controls, optional coloring of controls, grid-display, shadows to increase contrast, controls to fade out the background
- new, more “professional-looking”, icons by using the free ”Open Icon Library”
- new concept of random-gradient-generators as “parallel”-concept to flame- and symmetry-generators
- per default “stronger” colors in random-flames
- improved UI-themes, now also featuring sub-themes
- new window for chosing and previewing UI-themes (and sub-themes)
- new “saturation”-option to control the “level of color” for your renderings
- new “color map” random-flame-generator which chooses random images from your own image-library (to be specified in the prefs) as colormap in randomly generated flames

Complete list of changes:
- introducing a new concept of random-gradient-generators (orthogonal to random-flame- and random-symmetry-generators)
- new “Strong hue”-random-gradient-generator
- new “Smooth”-random-gradient-generator
- new “Monochrome”-random-gradient-generator
- new “saturation”-setting under “Coloring” (which affects the saturation of the final image. A saturation of 1.0 is the default value. Lower values decrease saturation, i. E. the fractals appears more “gray”, higher values add more levels of “color” )
- new “color map”-random-flame-generator, using randomly chosen images from your image-collection as color-map (you must specify the base-path in the prefs, but please BEWARE that this path is scanned recursively, so please check if you have any “forbidden” images there). This generator is NOT included in the “All”-random-flame-generator, so it must be selected explicitely
- new “Move to”/”Copy to”-functions in the flame browser
- some additional “post_*”-scripts for the Easy Movie Maker
- controls in the editor have now a shadow the increase the contrast with the background (can be changed in the prefs, see tinaEditorControlsWithShadows)
- controls in the editor may now we drawn in much more nice way with antialising (can be changed in the prefs, see tinaEditorControlsWithAntialiasing)
- ability to draw a grid in the editor, the grid size is fixed to 0.5, but may be changed in the prefs, see tinaEditorGridSize
- transforms in the editor may now be dran with the transform-number displayed, this can be changed in the prefs, see tinaEditorControlsWithNumbers
- transforms in the editor may now be dran in color (same colors as in Apophysis for your convenience), this can be changed in the prefs, see tinaEditorControlsWithColor
- new option (slider) to fade out the background-fractal in the editor
- new button to quickly toggle between monochrome/colored controls (“triangles”)
- removed the “triangle-zoom-in/out” and “dark-triangles” buttons
- new “murl2″-variation, initially invented by Zueuk, contributed by Nic Anderson
- new “murl”-variation, initially invented by Zueuk, contributed by Nic Anderson
- included the free “Open Icon Library” to provide icons with a more professional look
- replaced all icons by icons of the new library or created some new on my own which should fit better
- updated JTattoo-library to 1.60.10
- removed the UI-Theme-stuff from the Preferences-window and create a new window were you can select and preview UI-Themes
- support for UI-Sub-Themes
- new window for chosing the UI-theme (Menu “Windows->UI Theme (Look and Feel)”) and display changes immediately, i. e. the setting was removed from the prefs
- removed the ancient “Motif”-UI-theme (not because it is ancient, but it does not work well with JWildfire)
- simplified the LogDensityFilter (only internal changes)
- removed the upper-range-limitation of the “gamma threshold”-parameter
- removed background-coloring from hdr-rendering (did not work in all -cases), i. e. hdr-images have always a black background color
- removed the density-estimation-stuff as it not really needed anymore and complicated things
- fixed a bug in the Flame-browser regarding changing the input-folder
- fixed a bug when sending flames with empty layerz to the MutaGen (now empty layerz are ignored by MutaGen)
- fixed a bug regarding editing the focus point (should now behave much smoother)

You can download the new version at the projects web page:  http://www.andreas-maschke.com/?page_id=351

Just click the “Random flames” button to start playing around and have fun :-)

Here is a screenshots from the new UI:


Andreas
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SCORPION
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Posts: 104


« Reply #1 on: April 26, 2014, 01:08:05 PM »

Mr. Andreas !
Your version 1.6 was very great and very comfortable to work for me! Thank you so much for the program !

I would like to have the following enhancements:
1. Ability to move up and down the layers as in Photoshop .
2 . Ability to move fractals with different layers relative to each other to create a composition .
I now move the fractal one relative to another final addition or variation linear3D eMotion. But it is not always possible without distortion fractal.
What to do? Maybe make this transformation only to move and rotate the fractal, but without adding distortion.



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« Last Edit: April 26, 2014, 01:55:23 PM by SCORPION » Logged
thargor6
Fractal Molossus
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Posts: 789



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« Reply #2 on: April 27, 2014, 12:53:00 AM »

Hi!

Thanks for the feedback!

Regarding 1: This would not have any impact because all layerz are kind of transparent! To make layerz "more appearing" you can increase the weight
Regarding 2: Moving the post component of a final transform (as suggested in the official tutorial) should never distort the fractal. If so, please report it as bug in the official forum.

Andreas
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