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Author Topic: Animation 3D fractal in "Fragmentarium  (Read 3343 times)
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SCORPION
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« on: November 10, 2013, 01:51:27 PM »

<a href="http://www.youtube.com/v/iRXvxsgxnJk&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/iRXvxsgxnJk&rel=1&fs=1&hd=1</a>
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marius
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« Reply #1 on: November 10, 2013, 08:29:47 PM »

<a href="http://www.youtube.com/v/iRXvxsgxnJk&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/iRXvxsgxnJk&rel=1&fs=1&hd=1</a>

Nice. Looks like spudsville shader? That must have taken a while to render.

You can avoid the wild camera orientation swings by splining over quaternions or angles vs. matrix values.
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3dickulus
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« Reply #2 on: November 10, 2013, 11:48:02 PM »

Bravo! very nice work SCORPION

can also use an extra keyframe in between to smooth out the transition
or adjust the Up values in the keyframe  right after the flip
or perhaps the artist intended it that way

in any case, very well done!

 Repeating Zooming Self-Silimilar Thumb Up, by Craig
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                            #B^] https://en.wikibooks.org/wiki/Fractals/fragmentarium
SCORPION
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« Reply #3 on: November 11, 2013, 12:08:02 AM »

I, of course, was not intended such as sharp turns and twist the camera 180 degrees. As well as passage through the septum. But as a result of smoothing splines happened. I have not quite figured out how to fix it ...

For example, I make a keyframe, and then do a 350 degree panorama with simultaneous rotation of the camera 180 degrees. And get as a result of turning the camera 10 degrees and a sharp rotation of 180 degrees. I have a lot of questions on animations on splines, but I'll ask them in this thread:
http://www.fractalforums.com/fragmentarium/cat-mull-rom-spline-paths-cameraparameter-keyframes/
And here I want to express my deep gratitude to 3dickulus. Without work 3dickulus my work, too, would not it!
« Last Edit: November 11, 2013, 01:34:54 AM by SCORPION » Logged
3dickulus
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« Reply #4 on: November 11, 2013, 04:40:23 AM »

tnx, I enjoy your creativity cheesy

for 350/180 degrees (2 axis) you need a keyframe between so you start at 0/0 to 175/90 to 350/180
it will always want to take the shortest route for the transition,
it doesn't know you want 0 to +350 so it goes 0 to -10 as the shortest route

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