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Author Topic: Two deep Mandelbrot zooms  (Read 1960 times)
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Kalles Fraktaler
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« on: October 08, 2013, 10:53:24 PM »

Deep dive in the dragon's valley
<a href="http://www.youtube.com/v/qKtW1Xf3dB0&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/qKtW1Xf3dB0&rel=1&fs=1&hd=1</a>
I started this movie in the beginning of September on my old 32-bit dualcode laptop. It is not as deep the last movie I rendered during one month on this machine but has higher iterations. After more than 3 weeks I had achieved 48 key-frames, so I think it would have taken maybe another 2 months for the 1666 key-frames to be completed. But I had then succeeded compiling a library in gcc that use the 80-bit hardware long double datatype, so I stopped the rendering, updated the program and continued. The rest of the frames was completed in almost unbelievable two days!

Twisting
<a href="http://www.youtube.com/v/YV6BI2TGfIE&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/YV6BI2TGfIE&rel=1&fs=1&hd=1</a>
This movie was completed within 2 days on a quadcore 64-bit laptop, just amazingly fast thanks to long double. I've previously made an attempt to render this but gave up after a week because it was too slow.
Most of the depth was achieved automatically with the non exact find minibrot function. It is using slow color cycling were the colors are cycled with a factor 0.2 and the color-indexes are combined.
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cKleinhuis
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« Reply #1 on: October 08, 2013, 11:12:39 PM »

wow, that second one has really nice shapes inside, havent watched it completely, but this one was the one which attracted me most, and the sound is quite entertaining as well wink
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Dinkydau
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« Reply #2 on: October 09, 2013, 11:17:45 AM »

I like the second zoom. At first I found it boring, but the further it goes the better it gets. At the end it's fantastic!
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Kalles Fraktaler
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« Reply #3 on: October 09, 2013, 12:19:08 PM »

Thanks!

Two days for the second zoom was only to render the key-frames. It also takes a significant amount of time to create the actual moves too smiley
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Nahee_Enterprises
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« Reply #4 on: October 10, 2013, 02:01:55 PM »

    Deep dive in the dragon's valley
            www youtube.com/watch?v=qKtW1Xf3dB0
    I started this movie in the beginning of September on my old 32-bit dualcode laptop.   It is not as deep the last movie
    I rendered during one month on this machine but has higher iterations.   After more than 3 weeks I had achieved 48
    key-frames, so I think it would have taken maybe another 2 months for the 1666 key-frames to be completed.   But I
    had then succeeded compiling a library in gcc that use the 80-bit hardware long double datatype, so I stopped the
    rendering, updated the program and continued.   The rest of the frames was completed in almost unbelievable two days!

    Twisting
                www youtube.com/watch?v=YV6BI2TGfIE
    This movie was completed within 2 days on a quadcore 64-bit laptop, just amazingly fast thanks to long double.   I've
    previously made an attempt to render this but gave up after a week because it was too slow.    Most of the depth was
    achieved automatically with the non exact find minibrot function.   It is using slow color cycling were the colors are cycled
    with a factor 0.2 and the color-indexes are combined.

After spending the better part of an hour (the two videos run back-to-back are 35 minutes total), I think I have my fill of heavy-metal/hard-rock music for the next few days.     cheesy
The second animation became somewhat frenetic, and was really hard to fully appreciate what was being shown.   And each one of them had way too many areas that were so similar within each that I became a bit bored and started to dose off as they were playing.  But there were also some interesting areas as well, and these were the ones that I wished had gone by slower so that they could be examined more.
 
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Kalles Fraktaler
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« Reply #5 on: October 11, 2013, 09:09:23 AM »

After spending the better part of an hour (the two videos run back-to-back are 35 minutes total), I think I have my fill of heavy-metal/hard-rock music for the next few days.     cheesy
The second animation became somewhat frenetic, and was really hard to fully appreciate what was being shown.   And each one of them had way too many areas that were so similar within each that I became a bit bored and started to dose off as they were playing.  But there were also some interesting areas as well, and these were the ones that I wished had gone by slower so that they could be examined more.
 

OK, this one is for you, not so long and not so deep.
Instead very high resolution, pseudo-anti-aliasing, slow rotation, color cycling, soft music.
Location from simon.snake http://www.fractalforums.com/index.php?topic=15416.0
<a href="http://www.youtube.com/v/EoNOjSTgMn4&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/EoNOjSTgMn4&rel=1&fs=1&hd=1</a>
It's a test of combining color division and color cycling
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Nahee_Enterprises
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« Reply #6 on: October 11, 2013, 09:59:08 AM »

    OK, this one is for you, not so long and not so deep.    Instead very high resolution, pseudo-anti-aliasing, slow rotation, color cycling, soft music.
    Location from simon.snake http://www.fractalforums.com/index.php?topic=15416.0
                www youtube.com/watch?v=EoNOjSTgMn4    It's a test of combining color division and color cycling

Well, the first 22 seconds was "soft music", the rest was definitely Progressive-Rock/Electronic (sounded something like Trans-Siberian Orchestra). cheesy    At least it was slower, so that somebody could actually see a bit of the details as they went by, much appreciated!!   And it held my attention all the way through, which made it quite enjoyable, especially with the effects of the changing colors.     cheesy

Have you thought about adding the music information to your credits when they role at the end??
 
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