*** A brief description of the changes so far ***
*** Spline Path KeyFrame Camera Control ***
Added spline paths for Eye Target and Up visible when render mode is not Progessive and animatiion is not running.
TODO: add Up vectors to control points
Added menu item "Edit->Insert Command->Presets->Insert Preset from Current Settings", HotKey "F8"
Inserts KeyFrame in text editor at the cursor position, updates Preset combobox based on current location and heading
*** Auto Focus focalplane = lookat target ***
Added AutoFocus checkbox in tutorial#31.frag (Raytracer Tab) when checked the focal plane distance is set at target distance Thanks Vinz
*** Easing curves for float params ***
Added menu item "Edit->Add Easing Curve" acts on the currently selected float combo slider, HotKey "F7"
Added for all single float parameters, one of 44 easing effects user can specify start value, finish value, start frame, finish frame and one easing curve.
Frames before start frame will use start value until start frame is reached.
Frames after finish frame will use finish value until end of animation is reached.
These become active when the animation is playing.
*** Three new files under Tutorials ***
30 - Simple Key Frame Animation.frag31 - Simple Focal Plane Tracking Target.frag32 - Simple Multi-Parameter Easing Animation.fragLatest update..New!> OpenEXR for render output and texture input files.
> Now has a "Find text" function for the editor and spline path object occlusion.
> added a switch under "Preferences" to turn off GLPath drawing
the numbers are fine for animating but the paths and points don't align well or even at all with some engines
now you can get the splines out of the way if you want.
> fixed the broken source code highlighter? (sort of)
> fixed progressive render for equirectangular mode in 3D.frag
(posted on Fragmentarium board)> added Float 2/3/4 slider easing curves, multi looops and ping-pong
> Tabs 'remember' their fragment and settings when enabled (selected) , if there was locked vars you may have to hit build but the numbers should be good
> Render Dialog remembers it's state when closed and allows rendering a range of frames.
> Version sensitive highlighting for 1.0 - 4.3 defaults to 1.1
> GLSL assembler browser
> Spline path occlusion works in Qt5 Win exe
Source Code Modified, original v1.0 by Syntopia
Windows Executable Compiled against Qt 5.3.2 with MinGW 4.8.2 on a Windows 7 box.