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Author Topic: Burning Ship Variant  (Read 586 times)
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cKleinhuis
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Fractal Senior
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Posts: 7044


formerly known as 'Trifox'


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« on: March 11, 2013, 06:22:58 PM »

hi there, whilst playing with my iteration visualisation, i saw that the absolute value of the burning ship value
is an folding operation on both axis, and i checked what would happen if folding would only appear on the imaginary
part, and look what the result was

here is the formula in pseudo code, just applying the absolute value to the imaginary part
  Azn
Code:

y.real=z.real
y.imag=abs(z.imag)
z=y^2+c



* BurningShipVariant2.jpg (22.61 KB, 640x480 - viewed 67 times.)

* BurningShipVariant.jpg (83.89 KB, 640x480 - viewed 85 times.)
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divide and conquer - iterate and rule - chaos is No random!
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #1 on: March 11, 2013, 06:27:51 PM »

some more impressions from a first browse around in ultrafractal  evil


* BurningShipVariant4.jpg (101.09 KB, 640x480 - viewed 69 times.)

* BurningShipVariant3.jpg (79.61 KB, 640x480 - viewed 65 times.)
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divide and conquer - iterate and rule - chaos is No random!
cKleinhuis
Administrator
Fractal Senior
*******
Posts: 7044


formerly known as 'Trifox'


WWW
« Reply #2 on: March 11, 2013, 06:56:51 PM »

i have updated my ultrafractal formulas, now you can explore it yourself ( i included a bunch of more formulas, especially some hybrids like ADD,MUL,DIV,SUB and mandelbox,burning ship standard and barnsley1..3 )

Code:
Fractal1 {
fractal:
  title="Fractal1" width=640 height=480 layers=1
  credits="ckleinhuix;3/11/2013"
layer:
  caption="Background" opacity=100 method=multipass
mapping:
  center=0/0 magn=1
formula:
  maxiter=1001 filename="Standard.ufm" entry="GenericFormula"
  p_formulaClass="ck.ulb:ck_BurningShipVariant"
  p_formulaClass.v_generic=100 p_formulaClass.v_formula=100
  p_formulaClass.v_divergentformula=100 p_formulaClass.start=0/0
  p_formulaClass.p_power=2/0 p_formulaClass.p_bailout=4
inside:
  transfer=none
outside:
  transfer=sqr
gradient:
  smooth=yes index=0 color=8716288 index=100 color=16121855 index=200
  color=46591 index=300 color=156
opacity:
  smooth=no index=0 opacity=255
}

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divide and conquer - iterate and rule - chaos is No random!
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