wohoo, dude, you really seeem to love those 16 bit heightmaps, and the gm rendering, i wonder what really makes the difference, do the 16 bit heightmaps provide such a difference ?for the plates on the floor it does not look like it would have been neccesary, but the round extrusions from the tube are really looking damn smooth, which is really awesome!
What is gm rendering?
Half sphere height map is an image of a circuit diagram combined with a mosaic of varying shades of gray squares (255 levels of gray).
Ground plane is mosaic of varying shades of gray squares created in Photoshop. (255 levels)
Vertical cylinder height map is from Bryce Terrain editor using the Deep Texture editor. (Search for Bryce DTE on YouTube)
Exported from Bryce as 16bit grayscale PNG but when I open it in Photoshop it just shows 255 levels.
I am confused by that.
Still trying to figure out how
MarkJayBee created such a smooth height map in
The Drowned World