Logo by simon.snake - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Support us via Flattr FLATTR Link
 
*
Welcome, Guest. Please login or register. March 28, 2024, 11:03:27 AM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!


Pages: [1] 2   Go Down
  Print  
Share this topic on DiggShare this topic on FacebookShare this topic on GoogleShare this topic on RedditShare this topic on StumbleUponShare this topic on Twitter
Author Topic: Some noob questions  (Read 3731 times)
0 Members and 1 Guest are viewing this topic.
Sarcophyton
Forums Freshman
**
Posts: 10


« on: February 19, 2013, 03:20:41 PM »

I just downloaded MB3D yeasterday and spent all day with it.  cheesy I have a few questions:

When I try to add a background image instead of the gradient, it seems to just not work. I tried all different jpgs... am I missing something?

I went through John Whitaker's tutorials and they were very helpful. Much of what I try to do though- I get a "formula not found" error. I see Jesse's stickied thread above but I can't figure it out. It leads to another thread with a bunch of stuff... but.... what do I do?  Ahy help greatly appreciated!
Logged
taurus
Fractal Supremo
*****
Posts: 1175



profile.php?id=1339106810 @taurus_arts_66
WWW
« Reply #1 on: February 19, 2013, 08:18:11 PM »

Quote
When I try to add a background image instead of the gradient, it seems to just not work.
I'm not a m3d expert, so only a guess about this.
I guess you also can't see the background gradient - you see a fog color
in the d Fog and Ambient tab the slider settings might obfuscate the settings of the background. I'm sure you find out yourself, which ones  wink
Logged

when life offers you a lemon, get yourself some salt and tequila!
Madman
Fractal Molossus
**
Posts: 678



« Reply #2 on: February 19, 2013, 08:33:15 PM »

Either set the fog in the ambient tab to zero, or check "add to background depth" in the Back pic tab. D-fog shouldn't be a problem since it is turned off by default. You might want to uncheck "as full background sphere" in the back pic tab, to have an undistorted background. If you have "formula not found" error's, you most likely are not referring to the right folder. Go to the "Ini" tab (left top of the main screen) and check that the M3F folder location is the one where your formula's are. If you haven't done so yet, upgrade all your formula's from this link: http://www.fractalforums.com/mandelbulb-3d/re-custom-formulas-and-transforms-release-t9810/

Hope this works for you
Logged

All I want is a warm bed, a kind word and unlimited power (Ashleigh Brilliant)
Sarcophyton
Forums Freshman
**
Posts: 10


« Reply #3 on: February 19, 2013, 09:12:48 PM »

Thanks! It turns out both my problems were caused by the ini settings. I thought I could load a background pic from anywhere- didn't realize it had to be located in the specific directory. Everything is working.
Logged
Sarcophyton
Forums Freshman
**
Posts: 10


« Reply #4 on: February 19, 2013, 09:19:44 PM »

Ooh- another question: I see antialiasing for when I want to render an animation, but can't find it to utilize on a still frame...?

Also, I notice when I did an animation there seems to be some kind of camera clipping... distant objects suddenly disappeared. I've also seen other people's animations where near objects seem to get cut off by the camera- is there a setting for this.

I promise no more questions after that.  embarrass
« Last Edit: February 19, 2013, 09:27:59 PM by Sarcophyton » Logged
taurus
Fractal Supremo
*****
Posts: 1175



profile.php?id=1339106810 @taurus_arts_66
WWW
« Reply #5 on: February 19, 2013, 09:32:13 PM »

ok , I was wrong last time, so gimmy annother chance. Actually there is no antialiasing function in m3d. It works by downscaling and filtering bigger renders (1:2 and 1:3 mostly).
For Stillframes the "pros" here still prefer scaling after postwork in PS, GIMP or whatsoever. But m3d does a pretty good job here too especially on downscaling 1:3.
Logged

when life offers you a lemon, get yourself some salt and tequila!
Sarcophyton
Forums Freshman
**
Posts: 10


« Reply #6 on: February 19, 2013, 10:05:42 PM »

So.. are you saying that if I scale up to say, 3200x2400- if I'm viewing 1:3, a saved render will be 800x600 antialiased?
Logged
taurus
Fractal Supremo
*****
Posts: 1175



profile.php?id=1339106810 @taurus_arts_66
WWW
« Reply #7 on: February 19, 2013, 10:13:35 PM »

So.. are you saying that if I scale up to say, 3200x2400- if I'm viewing 1:3, a saved render will be 800x600 antialiased?
no, 800x600 it will be at 1:4.
1:3 @ 2400x1800 will save an image of 800x600
Logged

when life offers you a lemon, get yourself some salt and tequila!
Madman
Fractal Molossus
**
Posts: 678



« Reply #8 on: February 19, 2013, 11:03:19 PM »

I remember having read somewhere (here on FF or probably in the readme file, which is a "must-read"...) that M3D does antialiasing for 1:2 and 1:3 scaling factors, but not above.
Logged

All I want is a warm bed, a kind word and unlimited power (Ashleigh Brilliant)
Sarcophyton
Forums Freshman
**
Posts: 10


« Reply #9 on: February 19, 2013, 11:26:34 PM »

Holy cripes- I never looked at the readme file.  cheesy
Logged
taurus
Fractal Supremo
*****
Posts: 1175



profile.php?id=1339106810 @taurus_arts_66
WWW
« Reply #10 on: February 19, 2013, 11:34:26 PM »

I remember having read somewhere (here on FF or probably in the readme file, which is a "must-read"...) that M3D does antialiasing for 1:2 and 1:3 scaling factors, but not above.
you can still read this in m3d. just click on "viewing" numbers in main window, only those two ratios are marked as "aa". Above - we should be in common - it does not really make sense -while I don't know, wether it stops filtering...
Logged

when life offers you a lemon, get yourself some salt and tequila!
DarkBeam
Global Moderator
Fractal Senior
******
Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #11 on: February 27, 2013, 09:39:00 AM »

Holy cripes- I never looked at the readme file.  cheesy
hitting butt oh u!

cheesy
Logged

No sweat, guardian of wisdom!
ramco5611
Forums Newbie
*
Posts: 1


« Reply #12 on: May 25, 2013, 05:12:36 AM »

I have a question about software to render the movie from the slides that are created in the animation, what is available besides virtual dub?
Logged
toxic-dwarf
Navigator
*****
Posts: 66


« Reply #13 on: May 27, 2013, 06:49:26 AM »

I use a simple little program called 'time lapse assembler' it is very easy and quick to use. However it seems it may be for OSX only. http://www.dayofthenewdan.com/projects/time-lapse-assembler-1/

Logged
taurus
Fractal Supremo
*****
Posts: 1175



profile.php?id=1339106810 @taurus_arts_66
WWW
« Reply #14 on: May 27, 2013, 10:45:36 AM »

And besides that, what's wrong with VirtualDub?
Logged

when life offers you a lemon, get yourself some salt and tequila!
Pages: [1] 2   Go Down
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Another noob Meet & Greet Talon 3 1307 Last post January 03, 2010, 05:31:02 AM
by Nahee_Enterprises
I found a MandelCity! And, a few of my other noob renders. Images Showcase (Rate My Fractal) reallybigname 0 1361 Last post September 11, 2010, 11:31:15 PM
by reallybigname
noob question... Mandelbulb 3d chaosWyrM 10 1934 Last post October 07, 2015, 01:19:02 AM
by chaosWyrM
Noob Question - Apophysis 7X, Can't find scripting window Help & Support ender 1 421 Last post January 28, 2016, 01:28:41 PM
by lycium
Noob question - Fractals seem to be cut by a flat plane Mandelbulb 3d TheCapedMadman 10 9374 Last post August 29, 2017, 04:31:28 PM
by Alef

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.267 seconds with 25 queries. (Pretty URLs adds 0.012s, 2q)