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Author Topic: Help in Fragmentarium  (Read 919 times)
Description: an awesome dudes guide to fragmentarium
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Tim Emit
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Posts: 111



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« on: January 15, 2013, 09:03:36 PM »

Hey.. not sure how many frag users there are out there but I have recently been enjoying the program and a big thanks to the creator and contributors of fragments (pablo,knightly,theli-at) .. I was looking for a way in to getting more from this program in particular the lighting and colouring modules and also how to bring other fragment features (ie. reflections if they are locked out or a different type of renderer) into the piece you are working on.. I will pop this example taken from theli-at psuedokleinian frag...  feel free to use as you wish , it's a nice spot..
What I am looking to understand is how to add reflections or improve the textural quality of the objects to make it look metallic using the colouring/lighting modules (as it is it is pretty flat and more like a vector piece than a real object!)... any advice very much appreciated .. thanks Tim  ps..remember I am a mathematical imbecile

FOV = 1.25204
Eye = -9.78219,-7.63742,-6.61173
Target = -17.6044,2.84866,-6.82652
Up = -0.798866,-0.601509,0.00022145
EquiRectangular = false
FocalPlane = 0.9239
Aperture = 0
Gamma = 0.74075
ToneMapping = 1
Exposure = 1.01019
Brightness = 0.914
Contrast = 1.48515
Saturation = 1.66665
GaussianWeight = 3.1667
AntiAliasScale = 0
Detail = -4.58409
DetailAO = -2.35711
FudgeFactor = 1
MaxRaySteps = 615
Dither = 0.70175
NormalBackStep = 1
AO = 0.188235,0.188235,0.188235,0.69136
Specular = 0.34118
SpecularExp = 1.818
SpecularMax = 26.415
SpotLight = 0.494118,0.423529,0.164706,0.58824
SpotLightDir = 0.40626,-0.65624
CamLight = 0.992157,0.992157,0.984314,1.11538
CamLightMin = 0.18182
Glow = 1,0.478431,0.34902,0.72603
GlowMax = 454
Fog = 0.53704
HardShadow = 0
ShadowSoft = 8.7096
Reflection = 0.82051 NotLocked
DebugSun = false
BaseColor = 1,1,1
OrbitStrength = 0.5974
X = 0.133333,0.560784,0.6,0.02912
Y = 0.941176,0.941176,0,0.65048
Z = 0.741176,0.294118,0.584314,1
R = 0.286275,0.627451,0.666667,-0.05882
BackgroundColor = 0.52549,0.54902,0.6
GradientBackground = 2.0652
CycleColors = true
Cycles = 0.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
MI = 17
Size = 0.99066
CSize = 1,1.4,0.42
C = -0.15652,-1.33912,-2
DEoffset = 0.00048
Offset = 0.06592,-1.7802,-1.7802
MnIterations = 6
ColorIterations = 2
MnScale = 1.977
MnOffset = 1.4074,0.2963,1.60494
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Kali
Fractal Supremo
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Posts: 1138


« Reply #1 on: January 15, 2013, 09:25:16 PM »

Hi Tim! reflections are already included in the default raytracer, but locked by default (for performance purposes). You have to unlock by clicking on the yellow icon next to the reflection parameter, then press "Build" (the "play" button), and then use the slider to set the reflection amount.

remember I am a mathematical imbecile

102+23=?

If you can at least solve this you don't have to call yourself like that grin


EDIT: Also you must press "Build" after pasting the parameters because the default params have reflections locked
« Last Edit: January 15, 2013, 09:32:37 PM by Kali » Logged

Tim Emit
Conqueror
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Posts: 111



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« Reply #2 on: January 15, 2013, 10:05:24 PM »

@Kali.. thanks for that.. it works fine now.. I had unlocked it but hadn't hit build again.. i thought that re wrote the whole thing from scatch.. cool smiley  and yes I can add that lol  tongue stuck out
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