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Author Topic: Dancing flame fractals: JWildfire V0.57 release  (Read 2521 times)
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thargor6
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« on: December 01, 2012, 10:30:32 PM »

Just released JWildfire V0.57.

Major new feature is the "Dancing flame fractals" module. It allows you to create sound-synchronized flame animations, either in realtime or in any desired rendered quality!   A short tutorial regarding this new module will come soon. Here are some quick hints to help you start playing  it:
- Load any mp3 file using the "Load sound" button (without sound there will be no show)
- Import or generate some fractals (just press the "Generate random flames" to start quickly)
- Start the show by just pressing the "Start show" button (if it appears too slow decrease the image size using the "Border size" slider (increase border size -> faster render))


Complete list of changes:
- first working version of the "Dancing Flame Fractals" editor
- new "Splits" random flame generator
- flame preview in the batch renderer
- switched the background transparency display in the movie editor off
- turned off background transparency display in flame file previews
- FIXED: the elliptic variation was broken
- FIXED: Formula mode was broken in the Benoit creator

You can download the new version at the projects web page: http://www.andreas-maschke.com/?page_id=351

Best regards and have fun :-)

P.S.: Here again is the link to my first video created using this software (I posted this video somewhere else when I created it, but the software was not in a state to released at this time):
<a href="http://www.youtube.com/v/tqpCsYc_Xuk&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/tqpCsYc_Xuk&rel=1&fs=1&hd=1</a>
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vinz
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« Reply #1 on: June 03, 2013, 05:56:03 PM »

Excellent idea,

but imo the result is too much erratic, hard to manage, should be great to have the fft in logarithmic scale to have a better control on most important frequencies.
an also a kind of control over the attack release on the range channel spike.

Edit: Also would be great to have the flame continue dancing while morphing into another.
« Last Edit: June 03, 2013, 06:02:59 PM by vinz » Logged
thargor6
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« Reply #2 on: June 04, 2013, 12:32:27 AM »

Thanks for you feedback, and I agree, the result is not optimal. But this was the first test-video and in the meanwhile there were made some improvement to the software, we are just one step away from release 1.0 :-)
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