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Author Topic: 3D Sphere inversions fractal trip  (Read 2332 times)
Description: by Eric Wenger
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metawenger
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Eric Wenger
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« on: July 30, 2012, 04:03:21 AM »

A journey through Sphere inversions based fractals.
<a href="http://www.youtube.com/v/ZT058fJQ4tQ&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/ZT058fJQ4tQ&rel=1&fs=1&hd=1</a>

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Creator of KPT Bryce, MetaSynth, ArtMatic and ArtMatic Voyager, Eric is an award winning software developer as well as a multimedia artist.
thepookster
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« Reply #1 on: July 30, 2012, 07:10:34 AM »

Very impressive, the lighting, shadows and glow really make it pop!
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KRAFTWERK
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« Reply #2 on: July 30, 2012, 11:20:53 AM »

Very nice animation, some parts really rocks, I wish there were some more zoom-ins on certain parts...  A Beer Cup A Beer Cup A Beer Cup
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Rathinagiri
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« Reply #3 on: July 30, 2012, 02:48:03 PM »

Wonderful! Wonderful! Wonderful!
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trumanbrown
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« Reply #4 on: July 30, 2012, 05:38:09 PM »

Wow, what very beautiful, inspiring work!  I would expect no less from the guy who wrote Bryce.  A Beer Cup

Was this created with Artmatic Pro or some other cool app you have in the works?
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cbuchner1
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« Reply #5 on: July 30, 2012, 05:54:11 PM »


This animation's got balls.
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cKleinhuis
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formerly known as 'Trifox'


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« Reply #6 on: July 30, 2012, 06:47:23 PM »

Confirm: cool anim!
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divide and conquer - iterate and rule - chaos is No random!
metawenger
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Eric Wenger
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« Reply #7 on: July 30, 2012, 07:29:26 PM »

Thanks for the nice comments.

It was rendered with VQuartz a new (unreleased yet) application for graphic animation, montage and special effects that can animate parameters of Quartz Composer patches. So the main rendering was done in GPU through VQuartz calling Quartz Composer. The quartz composer patch is using classical DFRM  (Distance field ray marching) techniques
The GPU load was so intense it would crash most of the graphic board I have but on the NVidia it worked nicely.

I m thinking to give these QC patch to the fractal forum community but i'm unsure where and how to do that yet.

The upcoming new version of ArtMatic Pro and ArtMatic Voyager will include the Mandelbox, the Mandelbulb, some of the systems I used for KleinianDreams and primitives to build all sorts of fractals. You can render in AM voyager 3D systems made in Artmatic. The DFRM implementation in VY is slow but very versatile and can produce all sorts of things including plants, animals, fractals and weird objects.
Attached a VY plant scene and a dephased Menger sponge rendered inside a VY landscape.



* VYex.jpg (38.19 KB, 640x180 - viewed 300 times.)
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Creator of KPT Bryce, MetaSynth, ArtMatic and ArtMatic Voyager, Eric is an award winning software developer as well as a multimedia artist.
cKleinhuis
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« Reply #8 on: July 30, 2012, 07:45:27 PM »

nice, so you mean fractals found here in the forum found their way to full fledged rendering suites wink if that isnt worth mentioning in my news cheesy 
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divide and conquer - iterate and rule - chaos is No random!
cKleinhuis
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« Reply #9 on: July 30, 2012, 08:16:49 PM »

weavers did a review:
http://www.fractalforums.com/discuss-fractal-forums/a-huge-lack-of-comments/msg50554/#msg50554
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divide and conquer - iterate and rule - chaos is No random!
JosLeys
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« Reply #10 on: July 31, 2012, 11:55:38 AM »

I have a little experience with sphere inversion fractals ( see  http://www.josleys.com/show_gallery.php?galid=253 ), and am wondering how the system of inversions was set up for the movie. Any chance you would share this?
I see you also took a set of circles into the inversion algorithm..
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JosLeys
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« Reply #11 on: July 31, 2012, 08:03:51 PM »

I worked it out : I think it is the pattern in the image below.
Not sure about the circle segments and associated spheres though...


* Bolinv146.jpg (141.86 KB, 900x900 - viewed 355 times.)
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Dinkydau
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« Reply #12 on: August 08, 2012, 08:42:02 AM »

Very nice video, good atmosphere
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