Thanks for the comments, I did this mainly as a joke for Asdam because of what he posted in this thread:
http://www.fractalforums.com/5th-annual-fractal-art-competition-2012/competition-2012-and-the-winners-are/msg49417/#msg49417But also for testing other formulas for coloring/texture of geometric objects.
Fragmentarium Kaliset spacewarp of some geometry, again?
In this case I used a KIFS formula in the same way as I did with Kaliset.
Meanwhile, I must ask Kali: how fast did that thing render? Under 1/60 of a second?
I don't know, Fragmentarium only informs the script compiling time, about 400ms, but the on-screen realtime rendering seems to be around 15-20fps. It could be optimized, I think... I sometimes don't take care of optimizations when the rendering times are so fast
Btw, a 4000x2000 render to disk takes about 2 seconds or less (without antialiasing)
I have an ATI Radeon 6870.