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Author Topic: DOF 4 boxplorer2  (Read 2217 times)
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visual.bermarte
Fractal Fertilizer
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Posts: 355



« on: June 23, 2012, 08:53:22 PM »

Now there's depth of field for mac >http://code.google.com/p/boxplorer2/downloads/detail?name=mac32-2.04.zip&can=2&q=
does it work 4 your mac? tested a bit with nvidia and Ati.. hurt
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visual.bermarte
Fractal Fertilizer
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Posts: 355



« Reply #1 on: June 23, 2012, 10:46:29 PM »

argh!
you need sdl.framework//get it here http://www.libsdl.org/download-1.2.php
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eiffie
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« Reply #2 on: March 21, 2013, 05:15:54 PM »

Marius had asked about a DOF script I was working with and it is finally ready for use. It seems pretty fast to me but I'm not as "real-timey" as Boxplorer. It has nice bokeh highlights and more importantly it doesn't mess up the focused regions by bleeding into or out of them like 99% of the scripts out there do smiley
It does allow highlights to extend over the focused region like a camera lens does. Enough talk lets see it...

* DOF.frag (3.26 KB - downloaded 142 times.)
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marius
Fractal Lover
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Posts: 206


« Reply #3 on: March 21, 2013, 05:47:12 PM »

Marius had asked about a DOF script I was working with and it is finally ready for use. It seems pretty fast to me but I'm not as "real-timey" as Boxplorer. It has nice bokeh highlights and more importantly it doesn't mess up the focused regions by bleeding into or out of them like 99% of the scripts out there do smiley
It does allow highlights to extend over the focused region like a camera lens does. Enough talk lets see it...

Nice!  A Beer Cup A Beer Cup
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Syntopia
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syntopiadk
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« Reply #4 on: March 22, 2013, 09:24:31 AM »

Looks great, Eiffie! Is it possible to make the Bokeh more rounded?
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eiffie
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« Reply #5 on: March 22, 2013, 04:37:11 PM »

Yes it has options for different shapes. You can even program fractal shapes. I am wondering if its possible to get these highlights by clamping monti-carlo ray casts to a shape and applying the same gain and threshold - I have to try it.
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eiffie
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« Reply #6 on: November 14, 2014, 10:45:23 PM »

A user asked for a version that works with Fragmentarium. It is attached. When you do a hi-res render use enough padding so there are no seams. Example if you set DOFSize at 0.2 set the padding at 20%. The other controls you will have to figure out smiley

* eiffieDOF.zip (6.84 KB - downloaded 100 times.)
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SCORPION
Conqueror
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Posts: 104


« Reply #7 on: November 15, 2014, 04:28:21 AM »

Thank you eiffie!
It works! It's even better, as Fast-raytraker was not a function of DOF!  A Beer Cup
« Last Edit: November 15, 2014, 10:14:50 AM by SCORPION » Logged
SCORPION
Conqueror
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Posts: 104


« Reply #8 on: November 15, 2014, 10:18:44 AM »

Unfortunately it does not work when rendering high resolution.
When the number of tiles 2x2 effect is weaker when the number of tiles 8x8 DOF effect disappears.
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eiffie
Guest
« Reply #9 on: November 15, 2014, 09:10:36 PM »

Thanks Scorp but I can't figure this one out. I need to get the new tiled resolution (or the number of tiles) into the shader. Don't know how other than manually. (does anyone know?)
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SCORPION
Conqueror
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Posts: 104


« Reply #10 on: November 16, 2014, 08:14:21 AM »

I think this is a presumption that the function of DOF should pull out BufferShader-eiffieDOF.frag
and introduce directly Fast-Raytracer-eiffieDOF.frag
Maybe it will work fine
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