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Author Topic: DE stop - Raystep multiplier - Stepwidth limiter  (Read 3610 times)
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CeleXaoS
Alien
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Posts: 37


bleeding nose


« on: June 11, 2012, 11:35:06 AM »

Could someone explain to the noob here what DE stop - Raystep multiplier and Stepwidth limiter means . huh?
I can use them to get a nice result BUT i don't know what they are changing on the fractal ?

(I think that DE-stop reveals the smaller and deeper  details of a fractal ...or i could be wrong )



Help is Welcome
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DarkBeam
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Fractal Senior
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Posts: 2512


Fragments of the fractal -like the tip of it


« Reply #1 on: June 11, 2012, 06:49:53 PM »

 DE stop - Tells MB how close he must go to the "fractal surface"... So if you need a more smooth one, use a big value smiley but you will lose more and more detail

Raystep multiplier - It's the main render quality key value

Stepwidth limiter - should have something to do with quality also but it has less effect.

Don't ask me more  grin
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No sweat, guardian of wisdom!
Madman
Fractal Molossus
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Posts: 678



« Reply #2 on: June 11, 2012, 07:04:58 PM »

Decreasing the raystep multiplier will increase the accuracy of the render and give you more detail at the cost of longer rendering times. Too high values will cause overstepping and create holes in your fractal. The stepwith limiter used to be very important in reducing overstepping "holes", but has less impact simce Jesse made improvements in the raystep multiplier.
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All I want is a warm bed, a kind word and unlimited power (Ashleigh Brilliant)
CeleXaoS
Alien
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Posts: 37


bleeding nose


« Reply #3 on: June 12, 2012, 10:04:21 AM »

Thanks guys  wink
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