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Author Topic: Generating Terrains from 2D-Fractals in yFract  (Read 2680 times)
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yv3
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« on: June 04, 2012, 10:17:51 PM »

Hello to everyone,
i am extending my fractal renderer yFract so i can render a terrain from the current fractal or an given image file. Optionally a heightmap-file can be created and chosen. Even its in a early state it is very exciting to explore this feature. Here are some sample images:


[FULL SCREEN]









and here is a short demonstration video:

<a href="http://www.youtube.com/v/94y__bYV7fk&rel=1&fs=1&hd=1" target="_blank">http://www.youtube.com/v/94y__bYV7fk&rel=1&fs=1&hd=1</a>

You can try this feature in the next release. Stay tuned.

Greetings Dawid
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cKleinhuis
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« Reply #1 on: June 04, 2012, 11:12:35 PM »

perfect wink 
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divide and conquer - iterate and rule - chaos is No random!
weavers
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« Reply #2 on: June 05, 2012, 01:51:20 AM »


Congratulations, its a boy!
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