Pauldelbrot
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« Reply #30 on: June 01, 2012, 12:17:08 AM » |
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That last one is a true gem!
It is the most beautiful topic at this forum! Thanks! Stay tuned for a larger sized image coming late tonight. Min. iterations around 7000 and magnification around 2x10 59 for that last image. Took a couple of hours to render with approximately 5.5x5.5 antialiasing. (The bigger–sized ones are also higher quality: 7x7 AA on them. The AA is adaptive, but very conservative — every pixel containing set boundary, and a fairly wide zone around it, gets oversampled, leaving only corridors and patches in the slowly smoothly changing areas.)
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Pauldelbrot
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« Reply #31 on: June 02, 2012, 06:25:35 AM » |
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Took longer than expected — I'm not sure why.
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Dinkydau
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« Reply #32 on: June 02, 2012, 04:07:40 PM » |
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Probably because this requires a very high iteration count in those 4.... things, no idea what they're called.
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Pauldelbrot
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« Reply #33 on: June 03, 2012, 12:06:30 AM » |
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Probably because this requires a very high iteration count in those 4.... things, no idea what they're called.
Peanuts. And I don't think so. Iters about 7500 at the periphery rising to just over 10,000 max over the whole image, a 33% increase. Not enough (especially on a smallish fraction of the image) to slow things down by nearly a factor of four. I think it was the antialias instead -- a much higher fraction of pixels got oversampled than in some of the other recent images because that one was so crammed with narrow filaments and other structures. And now, we return to our regular programming -- the Eye looms:
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Dinkydau
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« Reply #34 on: June 03, 2012, 12:54:24 AM » |
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You can easily find an x3 increase in iterations inside the peanut, and theoretically even infinitely many. I don't know which program you're using, if it has guessing, it could also be that: there is less to guess inside the peanuts. Anti-aliasing shouldn't take very long, that's just a matter of decreasing the image size, unless your program doesn't anti-alias all pixels, which would be a similar method for speeding up renders as guessing pixels which fractal extreme does.
Oh yeah, I forgot to say, I really like that image with the peanuts!
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« Last Edit: June 03, 2012, 07:40:52 PM by Dinkydau, Reason: not that easily though »
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Pauldelbrot
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« Reply #35 on: June 07, 2012, 01:33:17 AM » |
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Pauldelbrot
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« Reply #36 on: June 08, 2012, 01:14:27 PM » |
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« Last Edit: June 08, 2012, 01:16:03 PM by Pauldelbrot »
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Pauldelbrot
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« Reply #37 on: June 08, 2012, 05:43:25 PM » |
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klixon
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« Reply #38 on: June 08, 2012, 11:31:42 PM » |
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Thanks for making this sticky. It is well deserved!
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cKleinhuis
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« Reply #39 on: June 08, 2012, 11:43:34 PM » |
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np, i adore it, and it is featured in chaosTV issue 2
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---
divide and conquer - iterate and rule - chaos is No random!
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klixon
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« Reply #40 on: June 09, 2012, 12:39:01 AM » |
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i like :p
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Pauldelbrot
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« Reply #41 on: June 09, 2012, 05:35:12 AM » |
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Thanks!
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Pauldelbrot
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« Reply #42 on: June 10, 2012, 11:11:08 AM » |
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np, i adore it, and it is featured in chaosTV issue 2 Just saw it. Cool! I notice you also showed clips from all three of my videos. Thanks. On the latest-site-glitches news, though, the "quote" links on posts in this thread seem to be broken now. "Error: session verification failed". However, the reply button at the bottom works, after which "insert quote" works, and "quote" links on other threads work. Perhaps a bug with non-administrator users quoting in sticky threads? And let's not forget:
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mehrdadart
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« Reply #43 on: June 11, 2012, 12:54:49 AM » |
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So beautiful they are. I like their coloring so much. Are they created in Ultra Fractal?
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Pauldelbrot
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« Reply #44 on: June 11, 2012, 01:43:57 AM » |
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So beautiful they are. I like their coloring so much. Thank you. Are they created in Ultra Fractal? I use a fair bit of custom software, but they can be. I posted (in another thread somewhere -- Pharmagician is involved in that thread too) a UF .ucl code that can reproduce these colorings. And of course UF has deep zoom capability.
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