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Author Topic: X-Ray Fungus Net  (Read 2185 times)
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Kali
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« on: April 30, 2012, 06:08:05 PM »

X-Ray Fungus Net



http://www.fractalforums.com/index.php?action=gallery;sa=view;id=11179



SurfaceKIFS, X-Ray rendering developed with Fragmentarium, no post-processing
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Syntopia
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« Reply #1 on: April 30, 2012, 10:20:16 PM »

Interesting! What is it, some sort of accumulated, volumetric rendering?
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Kali
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« Reply #2 on: May 01, 2012, 06:41:23 PM »

Thanks for your interest. It's quite simple... exponential smoothing of the calculated distance along the raymarching, and without testing for ray hitting the fractal (the raymarch loop stops when max. distance or max. raysteps are reached) It only works well with this kind of "surface fractals", but I also got some nice results with Knighty's "polychora" when setting the line width to 0: http://www.fractalforums.com/index.php?action=gallery;sa=view;id=11185

I'm trying to add some features and making some adjustments to the renderer, then I will share it.
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knighty
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« Reply #3 on: May 01, 2012, 06:58:22 PM »

That's a nice effect. Any chance to see your renderer script?  nasty teeth
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Kali
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« Reply #4 on: May 01, 2012, 07:03:19 PM »

That's a nice effect. Any chance to see your renderer script?  nasty teeth

Thanks Knighty! and yes, off course, but please wait a little until I finish some details... it's not ready to be shown yet grin
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knighty
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« Reply #5 on: May 01, 2012, 07:05:27 PM »

Thanks in advance.  smiley
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Kali
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« Reply #6 on: May 01, 2012, 08:04:08 PM »

Some more test renders meanwhile:





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Kali
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« Reply #7 on: May 01, 2012, 08:06:22 PM »

(I had to split in various posts because with more images the posting fails!)







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Kali
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« Reply #8 on: May 01, 2012, 08:07:16 PM »

(I had to split in various posts because with more images the posting fails!)






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Syntopia
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« Reply #9 on: May 01, 2012, 10:42:26 PM »

Looks great, Kali!
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asimes
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« Reply #10 on: May 02, 2012, 05:37:51 AM »

Please forgive my partial knowledge of Ray Marching if this is wrong, but my best guesses at interpreting your explanation was that you use a constant amount of marching distance along the ray and count the number of times a ray is "inside" a fractal. Is this right or does it work in a different way?
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Kali
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« Reply #11 on: May 02, 2012, 06:44:15 AM »

Please forgive my partial knowledge of Ray Marching if this is wrong, but my best guesses at interpreting your explanation was that you use a constant amount of marching distance along the ray and count the number of times a ray is "inside" a fractal. Is this right or does it work in a different way?

Thanks for your interest.
Is not a constant amount, it's still based on distance estimation, then the calculated distance at each step is used for a brightness factor. I tried first with exponential smoothing of the values, just because I'm familiar with it, but then I used also the average, and I recently discover that just using the step count works in a similar way, wich is the same that the glow effect of the default renderer does (Syntopia, am I right?). But this renderer will not work like this on any fractal, it produces a flat shape with a Mandelbox, for example (with shades of gray if using an option I recently added to fade the far objects) - The secret is the fractal itself, as it's really a "surface" with no volume, so the ray is never "inside", but just near of it. Maybe the DE used helps also to produce this effect.

Btw, I'll be posting the script in minutes.

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Kali
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« Reply #12 on: May 02, 2012, 11:11:13 AM »

I just added it to downloads section: http://www.fractalforums.com/index.php?action=downloads;sa=view;down=39

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KRAFTWERK
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« Reply #13 on: May 02, 2012, 11:31:20 AM »

WOW, beautiful images Kali, I really love this one: http://img853.imageshack.us/img853/4625/xmedusaoflight.jpg
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knighty
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« Reply #14 on: May 02, 2012, 12:31:33 PM »

Really beautiful! some look like electronic microscope images.
And thank you for the script  smiley
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