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Author Topic: Ultrafractal 5 - Selfmade Rendering Cluster  (Read 3058 times)
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cKleinhuis
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formerly known as 'Trifox'


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« on: July 28, 2008, 07:02:38 PM »

hello, i am wondering if some people are interested in joining a render server farm

the purpose is to have a bunch of people ( 10 ) who are online reachable via static ip, or dns, ( via dyndns )
and then share their cpu resources for UF Fractal rendering, so that each member can use each other
member as a server

i would be pleased to hear from a bunch of people who are willing to join the ccalculation ring


Ultrafractal 5 will be used.

 afro afro
« Last Edit: July 29, 2008, 12:34:18 AM by Trifox » Logged

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divide and conquer - iterate and rule - chaos is No random!
fractalwizz
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« Reply #1 on: November 06, 2008, 05:48:41 PM »

I just found this forum post.
Yes, I will help
It will help a lot, because my computer's fast.
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cKleinhuis
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formerly known as 'Trifox'


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« Reply #2 on: November 06, 2008, 09:58:34 PM »

right now we are 2 members, i think it would work nicely if we have 5 or more members, and a system to manage their ip adresses Sceptical
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divide and conquer - iterate and rule - chaos is No random!
lycium
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« Reply #3 on: November 07, 2008, 09:52:24 AM »

how much processing power do you think would make it worth the bandwidth and hassle? wink
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poorfuckedupnature
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« Reply #4 on: February 05, 2010, 04:22:10 PM »

Hello!  smiley
Got UF5 animation/network version but i just got dynamic ip numbers.  cry but i wanna play with u 2.
Maybe we can tune our local times and i can tell you my new ip adress with a communication progam.  Azn
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PurelyAtomic
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« Reply #5 on: February 05, 2010, 06:44:25 PM »

We've got to do this. Right now I'm rendering a 24fps animation and it's going at a downright sad 200 pixels per second. I could really use some help.  grin

I've got a 3.33gHz 1GB RAM rig running Windows Vista I can contribute with. Tested it with my laptop, networking works just fine.
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cKleinhuis
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formerly known as 'Trifox'


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« Reply #6 on: February 05, 2010, 07:34:59 PM »

We've got to do this. Right now I'm rendering a 24fps animation and it's going at a downright sad 200 pixels per second. I could really use some help.  grin

I've got a 3.33gHz 1GB RAM rig running Windows Vista I can contribute with. Tested it with my laptop, networking works just fine.


i am at 280 pixel/s 55 hours to go smiley (311 done ) right now my firewall needs to be reconfigured, and it could work
when setting it up by hand, but i would love a generic solution build in into uf5, to easily manage large groups of servers...
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divide and conquer - iterate and rule - chaos is No random!
PurelyAtomic
Guest
« Reply #7 on: February 06, 2010, 12:20:51 AM »

We've got to do this. Right now I'm rendering a 24fps animation and it's going at a downright sad 200 pixels per second. I could really use some help.  grin

I've got a 3.33gHz 1GB RAM rig running Windows Vista I can contribute with. Tested it with my laptop, networking works just fine.


i am at 280 pixel/s 55 hours to go smiley (311 done ) right now my firewall needs to be reconfigured, and it could work
when setting it up by hand, but i would love a generic solution build in into uf5, to easily manage large groups of servers...

Need some help with that?
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ker2x
Fractal Molossus
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« Reply #8 on: September 19, 2010, 04:52:56 PM »

see http://www.fractalforums.com/ultrafractal/cluster-scalability-problems-(24-plus-6-cores)/

According to my experience, UF scale poorly sad
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often times... there are other approaches which are kinda crappy until you put them in the context of parallel machines
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