Mrz00m
Fractal Lover
Posts: 204
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« on: March 14, 2012, 09:11:51 PM » |
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Is it possible to make the void area surrounding the mandelbulb a solid, and to to make the actual mandelbulb a void, and then to place the camera within the bulb and explore from inside out?
I think the nature of the surfaces would be completely different as viewed from inside, because it would be more spikey and have millions of concave recesses, rather more like the 2d mandelbulb looks like.
are there already inverse bulbs?
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cKleinhuis
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« Reply #2 on: March 15, 2012, 12:03:05 AM » |
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has any 3d renderer implemented pre-transforms ? e.g. z=1/z before iteration ?!?!?
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divide and conquer - iterate and rule - chaos is No random!
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Mrz00m
Fractal Lover
Posts: 204
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« Reply #5 on: March 15, 2012, 10:22:30 AM » |
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oh that's excellent, sorry i thought there must be some internal views of bulbs around but i didnt know what i was looking at when i saw them because i thought they would look completely different, i thought it would be as equally spikey as the mandelbulb is blobby. it confirms that the bulb has elements of a quaternion transformation stretching joining together some very recursive areas. It would be nice to see some 3d versions of the spirals from the 2d mandelbrot, i think that bib did some vids of various spirals, but i am still waiting to see some parameters for some spirals?!
what about an actual self contained 3d version of of 1/z and 1/c to power of 8?
the inside and out prove that the specific shapes of the 2d set cant's be observed as from a theoretical "inside" or "ourside" of the bug because the 2d mset shape is only the form of the border that cant be seen from within or wihout.
here are some shapes from sphereinvY/intpow/yplussinz
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« Last Edit: March 15, 2012, 10:53:17 AM by Mrz00m »
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DarkBeam
Global Moderator
Fractal Senior
Posts: 2512
Fragments of the fractal -like the tip of it
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« Reply #6 on: March 15, 2012, 11:00:41 AM » |
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No sweat, guardian of wisdom!
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DarkBeam
Global Moderator
Fractal Senior
Posts: 2512
Fragments of the fractal -like the tip of it
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« Reply #7 on: March 15, 2012, 11:02:00 AM » |
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here are some shapes from sphereinvY/intpow/yplussinz
sphereinvY is not a sphere inversion, more a curious 3D transform I found by accident
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No sweat, guardian of wisdom!
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Mrz00m
Fractal Lover
Posts: 204
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« Reply #8 on: March 15, 2012, 01:17:37 PM » |
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oh, it's seems to produce almost the same effect as a 1/x reciprocal y formula if placed before the bulb iteration, except that reciprocal X and Y extend to infinity so the features further from the origin are all smudged whereas the sphereinvY does a reciprocal y function but rounds it beyond y>1 into a bubble, it is great! i thought that it might make a radial symmetry of a sphere over itself so that all the sphere coords near the boundry are reflected to the centre and the points at the centre become the new sphere boundry. is there a symmetry of a sphere so that the axis of symmetry is the actual boundary of the sphere?
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Alef
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« Reply #9 on: March 18, 2012, 04:24:54 PM » |
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has any 3d renderer implemented pre-transforms ? e.g. z=1/z before iteration ?!?!?
I would suggest using c=recip(pixel); as pre transform. I did that on Chaos pro. It looks better than c=1/pixel. Aof corse in quaternionic numbers.
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fractal catalisator
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