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Subject | Started by | Replies | Views | Last post | ||
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Mandelbulb ray tracing plugin for Photoshop, AfterEffects and QuartzComposer « 1 2 3 » | subblue | 43 | 33520 |
March 01, 2010, 04:17:03 PM by KRAFTWERK |
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Update to the mmf wip formula for Ultra Fractal « 1 2 3 4 5 » | David Makin | 74 | 41998 |
April 20, 2014, 09:18:56 PM by Biomechanic |
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"Slicing" the 3D surface | Softology | 3 | 8165 |
July 25, 2011, 01:54:26 AM by Softology |
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"Spherical Power" function? | JColyer | 2 | 6932 |
December 06, 2009, 11:18:27 AM by Paolo Bonzini |
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3D Printed Mandelbulb? | acidmonkey | 12 | 11886 |
January 12, 2010, 01:30:51 PM by GQuinn |
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Adaptive LOD | Snakehand | 4 | 2681 |
December 16, 2009, 10:02:02 PM by Snakehand |
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Better DE estimate using orbit traps « 1 2 3 » | knighty | 44 | 19882 |
February 16, 2010, 02:29:32 PM by hobold |
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Calculating normals « 1 2 3 » | ZsquaredplusC | 31 | 12090 |
December 11, 2009, 11:28:11 AM by Snakehand |
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Clarification of the bugman generalised formulas | ZsquaredplusC | 5 | 4207 |
November 29, 2009, 12:15:07 PM by David Makin |
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Cross platform with infinite precision | cortexman | 1 | 4267 |
January 17, 2010, 04:41:29 AM by cortexman |
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DE estimation - help needed | chaospro | 3 | 1844 |
April 19, 2010, 02:29:28 AM by David Makin |
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DirectX 11 compute shader / Directx 10 Pixel shader implementation | cbuchner1 | 2 | 13448 |
November 29, 2009, 12:32:26 AM by cbuchner1 |
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Faked ambient occlusion « 1 2 » | ZsquaredplusC | 15 | 7044 |
December 29, 2009, 02:57:27 PM by cKleinhuis |
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Fastest formula? | M Benesi | 0 | 3015 |
June 28, 2010, 07:10:41 AM by M Benesi |
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GLSL based GPU raytracer | cbuchner1 | 2 | 17733 |
April 28, 2011, 07:04:56 PM by visual.bermarte |
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GPU friendly implementation (in quaternion form) | Snakehand | 11 | 5134 |
December 21, 2009, 10:47:15 AM by bib |
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Graphical formula editor? | bib | 2 | 8176 |
November 04, 2010, 11:27:05 AM by bib |
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Help required for a mandelbulb | pierre | 8 | 2023 |
May 02, 2011, 02:51:31 AM by pierre |
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Help with errors.. « 1 2 » | eq | 19 | 2768 |
February 06, 2010, 02:20:28 AM by David Makin |
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Major Raymarching Optimization | keldor314 | 8 | 13398 |
December 27, 2013, 08:48:22 PM by Syntopia |
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