
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=20668
public double minBailout;
public override bool GetBool(double x,double y,double z)
{
for (int i=0;i < _cycles; i++)
{
x=x-Math.Floor(x+0.5);
z=z-Math.Floor(z+0.5);
double r=x*x+y*y+z*z;
if(r<minBailout)return false;
if(r>0)
{
x /=r;
y /=-r;
z /=-r;
}
x+=_jx;
y+=_jy;
z+=_jz;
}
return true;
}
public override void Init()
{
base.Init();
if(GetString("intern.Formula.TempUpdateVal")!="ed7479a44fa70c67b26d2028749ef676")
{
SetParameterBulk("Formula.Parameters: minBailout=0.341 yPos=0 Formula.Static: Cycles=144 Julia=1 jx=0.999 jy=1.991 jz=0.1 Scene: CenterX=4.20402819727135 CenterY=0.909040277255785 CenterZ=1.26146338925386 Radius=0.535955474510393 Transformation.Camera: AngleX=117.734612329116 AngleY=19.0552745078644 AngleZ=10.2752166963744 IsometricProjection=0 Position=1 intern.Formula: TempUpdateVal=ed7479a44fa70c67b26d2028749ef676");
}
}




. Even the price looks good if you compare to Intel - especially if you want to use ECC RAM to help with system stability for those week long renders (support for ECC RAM requires even more expensive Xeons on the Intel side of the fence). Performance is very competitive for anything but AVX code, and even there AMD ain't bad.