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Fractal Software => Programming => Topic started by: Tglad on January 06, 2012, 08:46:52 AM




Title: Plasma fractal landscape
Post by: Tglad on January 06, 2012, 08:46:52 AM
You might be interested in this, it is a software renderer I wrote which renders points (squares) rather than polygons. The landscape is built using a diamond-square plasma fractal and the rocks are built the same way.

http://vimeo.com/33709055
(you can ignore my commentary).

You can play the demo on windows by downloading it here: https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B8S7Si-yu3DoYzkxYTYwMjItZWQwYy00ZGNlLTk4MWQtM2UzMGZmMjY3OTRk&hl=en_US&pli=1 (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B8S7Si-yu3DoYzkxYTYwMjItZWQwYy00ZGNlLTk4MWQtM2UzMGZmMjY3OTRk&hl=en_US&pli=1)


Title: Re: Plasma fractal landscape
Post by: knighty on January 06, 2012, 05:19:50 PM
Nice one. Two things made me smile: The volcano and the edge of the world.  ^-^


Title: Re: Plasma fractal landscape
Post by: cKleinhuis on January 06, 2012, 05:35:00 PM
ehrm, this looks like i have seen it before ... at first, the blocky structure jumps into the eye ... what size of pixels can reasonably be handled by nowadays gfx hardware ?
i believe it is cpu optimized ?

and the lod seems to jump, i mean, żou "see" the jumps of the level of detail l..

funny is that the animation is level ov detailed as well, i mean the rocks that bump out of the volcano from far beyound ...

nice colision handling, and nice rotating of the rocks!


but the level of detail disappointed me when you reached the top of that mountain ;)

well done!