Title: Rococotech
Post by: Kali on December 27, 2011, 01:31:48 AM
Rococotech
(http://nocache-nocookies.digitalgott.com/gallery/9/3869_27_12_11_1_31_48.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=9675
Rotated Kalibox - Fragmentarium
Title: Re: Rococotech
Post by: Syntopia on December 27, 2011, 10:29:19 AM
Great structure.
What exactly is a Kalibox?
Title: Re: Rococotech
Post by: Kali on December 28, 2011, 12:10:33 AM
Great structure.
What exactly is a Kalibox?
Thanks. Its my Mandelbox mod. This is Julia version: #info Mandelbox Distance Estimator (Rrrola's version). #include "DE-Raytracer.frag" #include "MathUtils.frag" #group Mandelbox
uniform int Iterations; slider[0,17,300] uniform int ColorIterations; slider[0,3,300] uniform float MinRad2; slider[0,0.25,2.0]
uniform float Scale; slider[-3.0,1.3,3.0] uniform vec3 Trans; slider[(-5,-5,-5),(0.5,0.5,0.5),(5,5,5)] uniform vec3 Julia; slider[(-5,-5,-5),(-1,-1,-1),(0,0,0)] vec4 scale = vec4(Scale, Scale, Scale, abs(Scale)) / MinRad2;
uniform vec3 RotVector; slider[(0,0,0),(1,1,1),(1,1,1)] uniform float RotAngle; slider[0.00,0,180]
mat3 rot;
void init() { rot = rotationMatrix3(normalize(RotVector), RotAngle); }
float absScalem1 = abs(Scale - 1.0); float AbsScaleRaisedTo1mIters = pow(abs(Scale), float(1-Iterations));
float DE(vec3 pos) { vec4 p = vec4(pos,1), p0 = vec4(Julia,1); // p.w is the distance estimate for (int i=0; i<Iterations; i++) { p.xyz*=rot; p.xyz=abs(p.xyz)+Trans; float r2 = dot(p.xyz, p.xyz); if (i<ColorIterations) orbitTrap = min(orbitTrap, abs(vec4(p.xyz,r2))); p *= clamp(max(MinRad2/r2, MinRad2), 0.0, 1.0); // dp3,div,max.sat,mul p = p*scale + p0; } return ((length(p.xyz) - absScalem1) / p.w - AbsScaleRaisedTo1mIters); }
#preset Default FOV = 0.684135 Eye = -0.248252,2.3815,0.520985 Target = 1.13531,5.29092,-3.84898 Up = 0.164891,0.783145,0.573606 AntiAlias = 1 AntiAliasBlur = 1 Detail = -3.83215 DetailNormal = -3.02883 FudgeFactor = 0.68224 MaxRaySteps = 522 MaxRayStepsDiv = 6 BoundingSphere = 4.0964 Dither = 0 AO = 0,0,0,1 Specular = 0.9167 SpecularExp = 1.042 SpotLight = 1,1,1,0.48913 SpotLightDir = 0.61904,-0.06666 CamLight = 1,1,1,0.60216 Glow = 1,1,1,0.01754 Fog = 1.08724 BaseColor = 1,1,1 OrbitStrength = 0 X = 0.5,0.6,0.6,0.16536 Y = 1,0.6,0,0.4 Z = 0.8,0.78,1,0.07084 R = 0.4,0.7,1,0.03174 BackgroundColor = 0.239216,0.239216,0.239216 GradientBackground = 0.7143 CycleColors = false Cycles = 9.51206 Iterations = 15 ColorIterations = 2 MinRad2 = 0.3492 Scale = 2.04348 Trans = 0.0365,-1.8613,0.0365 Julia = -0.6691,-1.3028,-0.45775 RotVector = 1,1,0 RotAngle = 0 #endpreset
Title: Re: Rococotech
Post by: Pauldelbrot on December 28, 2011, 12:59:23 AM
Any chance of seeing this fractal type in Mandelbulber and Mandelbulb3D sometime soon?
Title: Re: Rococotech
Post by: bib on December 28, 2011, 01:02:14 AM
Any chance of seeing this fractal type in Mandelbulber and Mandelbulb3D sometime soon?
Have you tried ABoxModKali in M3D? Looks similar (if not the same?)
Title: Re: Rococotech
Post by: Kali on December 28, 2011, 02:23:24 AM
Any chance of seeing this fractal type in Mandelbulber and Mandelbulb3D sometime soon?
Have you tried ABoxModKali in M3D? Looks similar (if not the same?) Exactly the same ;D
Title: Re: Rococotech
Post by: Pauldelbrot on December 28, 2011, 05:44:56 AM
Any chance of seeing this fractal type in Mandelbulber and Mandelbulb3D sometime soon?
Have you tried ABoxModKali in M3D? Looks similar (if not the same?) I have now. May have some interesting renders to post (along with regular Mandelbox renders) soon.
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