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Fractal Software => Mandelbulb 3d => Topic started by: LMarkoya on November 08, 2011, 10:12:34 PM




Title: Mandelbulb on MAC
Post by: LMarkoya on November 08, 2011, 10:12:34 PM
I( know this subject has been covered a bit, but thought I'd ask again as to what others are doing for Mandelbulb. Just got a new system and I'm trying to do without Boot Camp and a windows installation.
I have tried Crossover but have some problems...it does not seem to recognize my own files when I copy them over to the MAC. And from then on MAndelbulb started missbehaving needing 2 clicks to activate anything instead of one, etc...soooo....just thought I'd ask who is doing what successfully.

I'm running 10.6.8 Snow Leopard

Thanks in advance
Louis


Title: Re: Mandelbulb on MAC
Post by: Sockratease on November 08, 2011, 10:39:45 PM
I'm running 10.6.8 Snow Leopard

That's your problem right there.

Mac broke HUNDREDS of programs with 10.6, and THOUSANDS with 10.7

Yes, the mac people screwed up.  I know that is impossible for most mac users to accept, but I know it to be true.

I use 10.5 and Crossover - and never once had any issues with Mandelbulb 3D.


Title: Re: Mandelbulb on MAC
Post by: slock on November 17, 2011, 12:19:31 PM
Hi,
I actually got Mandelbulb 3d to work on osx 10.6 and 10.7 (lion), as a native app and I already rendered a lot of formulas, with absolutly no performance or graphic issue, I'll send it when I'll be back home (quite soon)
also, I dit not have any issue with lion, all my apps works fine just as they did on SL

ps : if jesse come, I can post all your release of mandelbulb for mac if you want, but I'll just ask you to add a little textbox to paste the parameters found on the internet, as the clipboard is not recognized by your app's import system, but very well by any textbox (including the one already here in your program, such as the rotation or position of the camera
thanks


Title: Re: Mandelbulb on MAC
Post by: LMarkoya on November 17, 2011, 03:38:37 PM
THat would be great....let me know if you can share it



Title: Re: Mandelbulb on MAC
Post by: slock on November 18, 2011, 04:24:44 PM
hi,
unfortunatly, the file is too big for the forum, so I have to send it to mediafire, here is the link : http://www.mediafire.com/download.php?355yzk3xdkdb47y (http://www.mediafire.com/download.php?355yzk3xdkdb47y)



Title: Re: Mandelbulb on MAC
Post by: Jesse on November 19, 2011, 04:38:13 PM
Hi,
I actually got Mandelbulb 3d to work on osx 10.6 and 10.7 (lion), as a native app and I already rendered a lot of formulas, with absolutly no performance or graphic issue, I'll send it when I'll be back home (quite soon)
also, I dit not have any issue with lion, all my apps works fine just as they did on SL

ps : if jesse come, I can post all your release of mandelbulb for mac if you want, but I'll just ask you to add a little textbox to paste the parameters found on the internet, as the clipboard is not recognized by your app's import system, but very well by any textbox (including the one already here in your program, such as the rotation or position of the camera
thanks

Hi,
i am not sure if i understood correctly, i can make the text parameters readable as a kind of textfile instead the clipboard, did not thought tof that this function does not work on other operating systems. (If this is what you are requesting)

And the version 1.7.3.1 is still in the download section available, have you changed something that makes it work better on a Mac?


Title: Re: Mandelbulb on MAC
Post by: slock on November 19, 2011, 08:55:24 PM
Hi,
yes, you understood me well :)
the main problem with porting app to other os using the wine method is the clipboard, it works kinda "strangely" : I can easily copy/paste anything between native osx apps and wine apps, but sometime it just doesn't work, like in gimp or for instance mandelbulb 3D, the way you access the clipboard ain't recognized, BUT when I take some parameters on the web using safari, I can paste them in any textbox present in mandelbulb 3D, that way, if you could simply put a new window when the import parameters button is pressed, and in this window put a textbox and a button that read the data from the textbox, or as you said, being able to import parameters from a txt would also be fine

btw, I haven't modified you're app in any way, I just built a wrapper around it so mac osx can run it as he would do for any other app, meaning that the exe file and all its library remain untouched, that way I can update the wrapper using any future (or previous) version of mandelbulb 3D in a matter of seconds, so 1.7.3.1 should work as fine (but I haven't tried yet), if you want me to try, I can do it
I also think I could manage to port it on Linux, but I can't promise anything as I haven't tried yet

anyway, thank you for this awesome app, and if you want me to port further version of it, just ask ;) (or I could tell you how to do it by yourself, you don't need a mac for the upgrade procedure, it's as you want)


Title: Re: Mandelbulb on MAC
Post by: Jesse on November 20, 2011, 12:07:13 AM
Ok, now i understand what you mean with textbox, this would be no problem.

But i have no clue about the wrapper thing, if Mac users can profit from it you might upload this wrapper because the download link you posted is only for a bit old m3d version, no other files in there.  :hmh:


Title: Re: Mandelbulb on MAC
Post by: slock on November 20, 2011, 08:24:43 AM
Hi
In fact the wrapper is the .app file I shared, with mandelbulb 3d 1.7.4.1 inside just figured out that I sent the wrong archive, oops, sorry about that
But since I don't go to the download section often, I just didn't noticed that v1.7.5.1 came out :/
I'll update it today, this shouldn't be too long

edit : just updated the wrapper, no more textbox needed, the update seems to have fixed the bug, now the app is fully operational on mac !
download link : http://www.mediafire.com/download.php?c5hj5ycivlb0lna (http://www.mediafire.com/download.php?c5hj5ycivlb0lna)

also, if one day you want to translate your app to french, I'll do it with great pleasure


Title: Re: Mandelbulb on MAC
Post by: mauxuam on December 04, 2011, 09:05:12 PM
tnx !
it works really well on my machine (macbook pro 10.6.8).
finally no need to reboot :)


Title: Re: Mandelbulb on MAC
Post by: sprool on December 08, 2011, 11:58:43 AM
Hi
In fact the wrapper is the .app file I shared, with mandelbulb 3d 1.7.4.1 inside just figured out that I sent the wrong archive, oops, sorry about that
But since I don't go to the download section often, I just didn't noticed that v1.7.5.1 came out :/
I'll update it today, this shouldn't be too long

edit : just updated the wrapper, no more textbox needed, the update seems to have fixed the bug, now the app is fully operational on mac !
download link : http://www.mediafire.com/download.php?c5hj5ycivlb0lna (http://www.mediafire.com/download.php?c5hj5ycivlb0lna)
This is great news, been searching and searching for something good to run on the mac, can this be made a bit more PUBLIC ? A lot of people moaning about no good software to run oin the mac. Will try this asap when I get home tonight.


Title: Re: Mandelbulb on MAC
Post by: sprool on December 08, 2011, 08:18:51 PM
Big thx - works fine on the mac (OS X 10.7) Finally!! A great 3d mandel prog for the mac :)


Title: Re: Mandelbulb on MAC
Post by: professurreal on December 15, 2011, 12:26:29 PM
Hi i just seem to have one issue with the mac version... When I go to lighting and want to select a lightmap it just says "lightmap not found".
However, the images are in the folder...


Title: Re: Mandelbulb on MAC
Post by: Jesse on December 15, 2011, 06:02:44 PM
Can you specify the directory for the maps with the 'Ini Dirs' button in the 'Utilities' submenu?
The images must be in png or jpg format and the name has to be only the number you selected.


Title: Re: Mandelbulb on MAC
Post by: professurreal on December 16, 2011, 09:16:17 AM
It seems like it doesn't work with the default setting as there is no C: drive on a mac so I just had to point it at the right directory.

Thanks for pointing it out ;)


Title: Re: Mandelbulb on MAC
Post by: slock on December 16, 2011, 01:10:12 PM
Lightmap should work by default, as there IS a virtual C:/ drive included in my wrapper, with the INI dir redirected directly to the lightmap folder, but yes, setting another path should work as well, just know that your mac HD root is pointed as Z:/ in the wrapper if I remenber well.
If you want, I can give you my windows app launcher for mac, it basically run most windows program, including quite a few games, on mac osx, without rebooting or using virtualisation. For now, it can run a few dx app, .net 3.5 apps, app based on visual c++, and most of the apps that can run without these addons.

anyway, Ill update my mandelbulb wrapper to include lightmaps and the latest version asap.
Let me know if you want my "general" wrapper


Title: Re: Mandelbulb on MAC
Post by: slock on January 31, 2012, 08:16:53 PM
sorry for the double post but I have to get this up
I don't have enough time to work on the mac port for each version of mandelbulb...
BUT I've made an app just for you that will allow you to run quite a lot windows applications straight from your mac, without parallels or vmware, and without rebooting on bootcamp nor needing a windows license, all you have to do is to download the app, follow the instruction I've added on the forum and just launch any windows .exe as you would run any MAC native app.
It will obviously not work with every applications, but fractal programs are generally working, and as it was based on my mandelbulb 3D wrapper, it will work at least with this one, all current and if no major change is made in the rendering engine, it should also work with all next version (even if that kind of change ever happens, I made so the wrapper should continue to work with it)
the wrapper is located in the multiplatform section of the forum, here is the link : http://www.fractalforums.com/index.php?topic=10152.0 (http://www.fractalforums.com/index.php?topic=10152.0)


Title: Re: Mandelbulb on MAC
Post by: scheven_architect on February 02, 2012, 10:58:56 PM
I downloaded the dmg, put it into program folder of my mac, but when i open the program nothing really happens. It opens but no functionalities :( i have max os 10,6


Title: Re: Mandelbulb on MAC
Post by: bengvc on February 12, 2012, 09:58:00 PM
I linked to the download of Mandelbulb3Dv1731.zip, understanding this to be a Mac version, but I'm seeing an exe. What am I not getting? Thanks in advance.

BTW, having finally succeeded installing mandelbulber-mac-1.09, I opened a sample file, "render" crashes the app, even on the default, getting this error:

************ Rendering frames *************
Rendering Screen Space Ambient Occlusion. Done 100%         7467       
Illegal instruction= 0h0m5s, elapsed = 0h0m0s, iters/s = 4655109       
bash-3.2$

I'm after stereo output of whichever 3D fractal app I can get to work, not sure if Mandelbulb supports stereo, thanks for filling me in on that question, but the GUI sure looks more intuitive to get up and moving, so thanks for any help getting it installed on my OSX 10.6.8.

Benjy


Title: Re: Mandelbulb on MAC
Post by: PhotoComix on February 13, 2012, 02:29:41 PM
ok i will open a new topic to avoid confusion:
i would like use MB3D on my Ubuntu desktop i saw that even if the main subject was MAC were some hint that may work in linux too as here

Quote
Quote
I also think I could manage to port it on Linux, but I can't promise anything as I haven't tried yet

Did you try ?


Title: Re: Mandelbulb on MAC
Post by: luc2 on March 06, 2012, 06:09:11 PM
First, thanks a lot Slock for the Wine wrapper, Wow! using Mandelbulb 3D as native app on Mac, this give me a regain of interest for fractal.

This morning I update your wrapper with the new 1.79 version of Mandelbulb 3D and it seem to work perfectly, I replaced the Mandelbulb 3D folder in drive_c/Program Files/ with the 1.79 Window version folder, at first Wine didn't recognize it but after I used advance installation of Wine to point to the new Mandelbulb it work perfectly...

The only bug I got is when I open the software I get a window Title Confirm saying "The m3d Ini-file is now stored in the application folder. Do you want to copy the existing Ini-file from the appdata folder? Note: If you want a completly new installation and access the folders in the applications directory, select "No" "

If I select "Yes" the software is not able to find it formulas, if I select "No" everything work but each time I open the app I get this window and I need to select "No" again, not a big bug, but everything I tried can't solve this little bug           


Title: Re: Mandelbulb on MAC
Post by: Jesse on March 06, 2012, 10:42:20 PM
Hi Luc,

this has nothing to do with the wrapper, in the new program versions the "Mandelbulb3d.ini" file is stored in the folder of the program, if it is not found on program start, the rpogram searches in the apddate directory and if it finds it there, it askes you if it should be used and copied to the programs folder.  That is basically what the startup screen does.

If it it not copied or at program end stored locally by the programs .exe, you could search for this file and copy it manually to the programs folder.  Unfortunately i have no Mac to test something like this, so i guess you will find a solution and maybe share it.
Thanks!


Title: Re: Mandelbulb on MAC
Post by: slock on March 09, 2012, 07:29:31 PM
Hi,
I've uploaded a new version of the wrapper on the forum some time ago (because I, well, completly lost the old wrapper, and I don't want to download it again just to modify it, creating a new one was faster), but it has been moved to the multiplatform app subsection, but this time it's not specific to mandelbulb : in fact; it can launch a qood variety of windows app straight from mac osx, without any virtualization software, it's quite the same thing as my mandelbulb wrapper : launching windows app natively, but this time, you just have to click on the executable, as you would do for any normal mac app, and it will launch
all the instructions are in the post (it's pinned)


Title: Re: Mandelbulb on MAC
Post by: David Makin on March 09, 2012, 09:23:38 PM
Will it let me install and run Skyrim (DVD version) and connect to Steam for updates ?


Title: Re: Mandelbulb on MAC
Post by: luc2 on March 11, 2012, 06:22:40 PM
I did some comparative test between running Mandelbulb3Dv1.791 inside the Wineskin wrapper Slock created for Mandelbuild3Dv1.78 or using the his new interface available at http://www.fractalforums.com/multi-platform/run-almost-any-fractal-program-on-mac-!/

The render time is exactly the same, the only difference is the way the interface is displayed on the screen, check the image, in the upper part is with Window.app; more Mac OSX feel but a little bit slower to display, in the lower part is with the wrapper.

Personally I'll use the Window.app because the app is 923 Mb and each Wineskin wrapper add between 200 Mb to 250 Mb to the app you want to run if you use more than 4 Window software you'll save space on your HD and you don't have to build a wrapper for each app you want to run.
   



Title: Re: Mandelbulb on MAC
Post by: slock on March 26, 2012, 09:47:59 PM
That's why I built this wrapper : I have a lot of windows app and I often need to download/test some apps, building a wrapper each time for a tiny app would take me ages and moreover it would take too much space on my HD; that's why I decided to create this one, directly linked to .exe;.bat;.msi;.lnk ... files so I can open it like any other mac app.
About the huge size of the app, it's because of the plugins : I installed .net framework 3; direct x (all version from 7 or 8, don't remember); visual c++ runtime; explorerxp (to provide an integrated file browser to the wrapper, so I can run exe installed in my wrapper's program files folder faster and that way the wrapper also has an interface, oh, and also, explorerxp is used to create the file association for most of the extension listed above, wineskin can't run an external exe directly, it has to be launch by an encapsulated program that can run exe files, for that, explorerxp is the best)

I also made this because I know quite a few people that really don't know what's the difference between mac and pc, and when I try to explain them, well, it doesn't work, so I just give them this app, so they can run almost anything (they don't usually use app that can't be ran from this wrapper, it has one of the best compatibility out there, even more since the few last version that are not quite release-ready for now, wine made a big step ahead recently)

anyway thanks for this comparative, I didn't even compare the rendering time (too lazy, shame on me)


Title: Re: Mandelbulb on MAC
Post by: othereyes111 on May 01, 2012, 07:06:36 PM
Hi, I am running about the same system as you at the moment.
I tried Boot Camp, and frankly I didn't like it much. overall it was a bit of a pain in the doo doo.
I took a chance and purchased "Parallels Desktop", which is software that runs Windows on a Mac. but it's not like Boot Camp, you don't need a separate partition on your hard drive and you don't have to re-boot to use it.
it installs and runs just like any regular software. it has always been stable, it feels good to use and it has never crashed. It has easily run any windows software that I put onto it. I have been running "Mandlebulb 3D" at a good speed and with no problems for a couple of months. I usually render at 2500X3500 pixels and it does that in a few minutes.
I would recommend this program

have fun
all the best
D


Title: Re: Mandelbulb on MAC
Post by: slock on May 05, 2012, 09:18:43 PM
Hi,
Parallels is very well known, just like vmware, qemu..., but while it has assets, it also has a lot of drawbacks :
-it is WAY slower than my wrapper in most case
-it actually requires you to buy both windows and the software if you want to be legal
-it takes a huge part of your hd, just like bootcamp, while being slower than bootcamp (both to start up and to launch apps)
-I would not recommend it for games, though it is more compatible than my wrapper
-well, in fact, it just run windows services and processes on top of osx ones, while my wrapper uses osx's one instead, on the one hand, parallels is more compatible, on the other hand, it uses resources and cpu time while it's absolutely unnecessary

I think we saw all the main ways to run mandelbulb on mac on this post : dual-boot, virtualization, and wrapping, only recompilation remains, but even if jesse gave me is source code, I don't think I would be able to modify it and to compile it for mac, even less to keep up with updates, the wrapper does his job very well, so I'll stick with that for know.
I'll post an update soon
 


Title: Re: Mandelbulb on MAC
Post by: Jesse on May 08, 2012, 12:54:24 PM
...
I think we saw all the main ways to run mandelbulb on mac on this post : dual-boot, virtualization, and wrapping, only recompilation remains, but even if jesse gave me is source code, I don't think I would be able to modify it and to compile it for mac, even less to keep up with updates, the wrapper does his job very well, so I'll stick with that for know.
I'll post an update soon

The wrapper seems to do a good job, though i don't have a mac so i can't judge it really.

Since m3d is a windows vcl application, it is not possible to compile it directly for the mac and translating it to firemonkey or something else would be like writing it more or less completely new, forget it.


Title: Re: Mandelbulb on MAC
Post by: LMarkoya on May 08, 2012, 02:33:55 PM
Is there a wrapped version of the latest release somewhere for download?
THe one problem I had with an earlier version is it could not find certain folders....image maps, etc

Louis


Title: Re: Mandelbulb on MAC
Post by: nextdimension on October 31, 2012, 05:44:06 PM
This is great. Just downloaded for my new mac. I've had one problem though, It seems to crash sometimes if I minimize it or pause rendering. Any ideas on how to fix that?


Title: Re: Mandelbulb on MAC
Post by: slock on November 02, 2012, 03:51:30 PM
Hi,
I never experienced that kind of problem ...
And unfortunately, I don't have much time nowadays, so I can't really work on it :(
I'll try to figure out the cause of this bug, but I can't promise anything as of now ...


Title: Re: Mandelbulb on MAC
Post by: nextdimension on November 02, 2012, 05:56:05 PM
Thats cool, it's just kind of a side project for me. I guess I'll just have to not pause or minimize while rendering for now. Thanks anyways :D


Title: Re: Mandelbulb on MAC
Post by: touchesclouds on December 20, 2012, 06:58:25 AM
As a mac user this web site makes feel like an extraterrestrial. I download "MB for Mac" and its an exe ? what gives?


Title: Re: Mandelbulb on MAC
Post by: luc2 on January 22, 2013, 09:02:33 PM
Hi touchesclouds,

Go to this tread you'll be able to run Mandelbulb 3d on your Mac;

http://www.fractalforums.com/multi-platform/run-almost-any-fractal-program-on-mac-!/


Title: Re: Mandelbulb on MAC
Post by: polterbyte on March 25, 2017, 01:24:03 PM
Hi,

Old fractal enthusiast here (since 1987, actually), but total noob on Mandelbulb 3D, so please excuse me the very basic question. I have searched a lot for the answer, and am very reluctantly coming here for support. I have tried following the link on the reply above this (made in 2013), but the thread therein referred no longer exists.

I am trying to get Mandelbulb 3D to work on my 2014 Macbook Pro running Sierra, but haven't been successful so far. After copying the software (Wineskin encased) to my Applications folder and trying to run it, all I get is the following error message:


ERROR! cannot write to Info.plist, there are permission problems, or you are on a read-only volume.
This cannot run from within a read-only dmg file.



The software is not inside a DMG file, and I believe I have all the necessary permissions to run any software on my computer (haven't ever had any problem in this regard. I have, actually, even tried to run it as the computer's administrator, but to no avail.

Can someone offer any insight on how to run it properly?

Thanks!


Title: Re: Mandelbulb on MAC
Post by: Sockratease on March 25, 2017, 02:20:47 PM
Hi,

Old fractal enthusiast here (since 1987, actually), but total noob on Mandelbulb 3D, so please excuse me the very basic question. I have searched a lot for the answer, and am very reluctantly coming here for support.

...

I am trying to get Mandelbulb 3D to work on my 2014 Macbook Pro running Sierra, but haven't been successful so far...

Hello and welcome to the forums   O0

Why be reluctant to ask here?  We always try to help where we can.

I used a macbook pro running OSX 10.4 and one running OSX 10.5 (sorry, the animal and place name stuff confuses me) and both ran MB3D perfectly under WINE.  I never needed the one in the mac wrapper.

Have you tried WINE?  

Apart from that, hopefully a more experienced mac user will pop by soon with a better solution for you.

Good luck with it!


EDIT - DUH!

Posted before coffee...

Saw you said wineskin encased after I posted.

To clarify. Get WINE and run it.  Then add the .exe version of MB3D.  Run from within WINE.

Is that what the wineskin encased version does?  I am years away from a mac and forget   :'(


Title: Re: Mandelbulb on MAC
Post by: thargor6 on May 05, 2017, 01:50:19 AM
Just tried it on a Mac Book with the latest macOS (10.12.4) and was surprised how well it works, even with the new styles!
Used WineBottler because I thought it was simpler than using plain Wine (had no experience with both).
The Mac has less power than my main windows machine, but MB3D works smoother, lol - I'm hooked (again)!

Steps:
Once:
1 Get WineBottler and install it (Drag Wine and WineBottler to Apps)
2 Download MB3D and extract somewhere (doubleclick zip-file)
3 Start WineBottler, switch to Advanced tab
3.1 Select the Mandelbulb3D.exe from the extracted *.zip
3.2 Check the checkbox to include all files in the install
3.3 Deselect the both checkboxes regarding .NET or something (can't exactly remember, but should be obvious)
3.5 Click at the "Finish"-button or whatever it may be called, somewhere chose a name for the app
4 Start a search for the generated app, for me it was created at some crazy path
5 Move the app somewhere you will find it again

To start the app:
6 Rightclick the app, select "Show package", navigate inside it until you see the Mandelbulb3D.exe
7 Double-click it, and confirm the dialog

Probably there are tons of other ways, but this one works reliable for me.



Cheers!