Title: Internal render Post by: GrahamSym on November 06, 2011, 09:02:37 AM Cant get the internal render to work, any suggestions?.
Title: Re: Internal render Post by: bib on November 06, 2011, 09:33:50 AM Cut across the z=0 plane
Title: Re: Internal render Post by: DarkBeam on November 06, 2011, 10:43:40 AM See also;
http://lucagn.deviantart.com/art/Inside-Amazing-Box-IFS-tut-266100434 :dink: :D Title: Re: Internal render Post by: bib on November 06, 2011, 11:28:03 AM See also; http://lucagn.deviantart.com/art/Inside-Amazing-Box-IFS-tut-266100434 :dink: :D Yeah, but I think he meant the "true" new inside feature. Title: Re: Internal render Post by: DarkBeam on November 06, 2011, 11:49:48 AM I know, but my tut shows how to use the navi, when you enable fixed steps sooner or later you will see the "hole" inside - basically the same technique :)
Title: Re: Internal render Post by: Jesse on November 06, 2011, 05:14:14 PM Yep, if you are really inside you have to use the fixed steps option in the navi.. forgot to mention it in the text-docu.
Up to a cutting plane the default mode can also be used. Title: Re: Internal render Post by: GrahamSym on November 07, 2011, 08:25:53 AM Got it!...
Being new to M3D Im still learning. Thanks guys for your help. Title: Re: Internal render Post by: DarkBeam on November 07, 2011, 01:28:03 PM Made this combining inside and outside views of the same fractal http://lucagn.deviantart.com/art/Spider-folding-in-and-out-267714423
Great technique imo! :D Title: Re: Internal render Post by: Syntopia on November 08, 2011, 10:37:19 PM Yep, if you are really inside you have to use the fixed steps option in the navi.. forgot to mention it in the text-docu. Up to a cutting plane the default mode can also be used. Uh, how does this inside rendering work? Is it done using fixed step size (perhaps with binary search)? Or can the numerical gradient methods be adapted to inside rendering? Title: Re: Internal render Post by: Jesse on November 08, 2011, 11:18:04 PM Uh, how does this inside rendering work? Is it done using fixed step size (perhaps with binary search)? Or can the numerical gradient methods be adapted to inside rendering? i used only fixed step sizes until it reaches the outside, then a normal binary search for a certain distance (also on the outside). Very doubtful if a general method can be obtained, for some formulas it might be possible. Maybe the gradient method could be extended somehow... like doing it with several iteration depth and some smart calculations, just don't know. :dink: |