Title: Suggestions for M3d Post by: Xenodimensional on July 19, 2011, 10:04:04 AM As if the poor soul isn't probably busy enough, I thought I'd list a couple :hmh: of suggestions for future releases of M3d for Jesse.
Sorry to list so many, I really wouldn't mind if M3d never changed from what it is now (awesome), you will never know how grateful I am (and no doubt everyone else is) for M3d'S existence! If I ever meet you at a future Mandelbulb convention, the drinks are on me! So again sorry to seem demanding and double sorry if any of this functionality curently exists and has escaped my attention! p.s Maybe there needs to be a sticky thread for this?
ok these ones might be a bit outlandish, but food for thought I guess...
Again sorry to list so many and have nothing to really offer in return... Title: Re: Suggestions for M3d Post by: DarkBeam on July 19, 2011, 10:50:21 AM The best algorithm for cloud generation is the perlin noise, perturbed with gnarl/dynamic distorsion :)
Another is the plasma algorithm Title: Re: Suggestions for M3d Post by: Kali on July 19, 2011, 05:22:04 PM I have another suggestion...
Can you please add a button for cooking popcorn while I wait for the rendering process to finish? Some ideas to achieve this: - Using the dvd drive laser pointing at the popcorn while simulating a burn process. - Turning off the cooling fans while rendering and putting the popcorn inside the computer case. :rotfl: Title: Re: Suggestions for M3d Post by: cKleinhuis on July 19, 2011, 05:53:55 PM The best algorithm for cloud generation is the perlin noise, perturbed with gnarl/dynamic distorsion :) Another is the plasma algorithm this was what i thought as well, but members here on the forum pointed me to a method that uses wavelets for frequency definition of the concaves :D all in all with the result of a more "brownian" motion property, and more "natural" outcome :D check this out: http://www.tangentspace.net/cz/archives/2005/08/markov-random-fields-wavelets-and-terrain-generation/ Title: Re: Suggestions for M3d Post by: lenord on July 19, 2011, 06:55:00 PM I have another suggestion... Can you please add a button for cooking popcorn while I wait for the rendering process to finish? Some ideas to achieve this: - Using the dvd drive laser pointing at the popcorn while simulating a burn process. - Turning off the cooling fans while rendering and putting the popcorn inside the computer case. :rotfl: :rotfl: :rotfl: Now those I could use Title: Re: Suggestions for M3d Post by: DarkBeam on July 19, 2011, 07:52:20 PM The laser is also useful to tattoo fractals in people's face ;D
Title: Re: Suggestions for M3d Post by: cKleinhuis on July 19, 2011, 10:19:41 PM The laser is also useful to tattoo fractals in people's face ;D dont become silly, how large would that tattoo be ? when tattoing the whole time while rendering ?! rofl Title: Re: Suggestions for M3d Post by: DarkBeam on July 20, 2011, 04:17:41 PM The best algorithm for cloud generation is the perlin noise, perturbed with gnarl/dynamic distorsion :) Another is the plasma algorithm this was what i thought as well, but members here on the forum pointed me to a method that uses wavelets for frequency definition of the concaves :D all in all with the result of a more "brownian" motion property, and more "natural" outcome :D check this out: http://www.tangentspace.net/cz/archives/2005/08/markov-random-fields-wavelets-and-terrain-generation/ Well, Jesse can implement the basic algorithm at first, then we can suggest him new methods :dink: Title: Re: Suggestions for M3d Post by: djeaton on July 26, 2011, 03:34:48 PM I'm new both here and to M3D, so pardon me if this has already been mentioned. I have some suggestions though. :)
Title: Re: Suggestions for M3d Post by: darkbrain on September 11, 2011, 09:00:36 PM Hello,
I've another suggestion: export all points set in ply format (http://paulbourke.net/dataformats/ply/) or equivalent. bye, DarkBrain Title: Re: Suggestions for M3d Post by: DarkBeam on November 09, 2011, 11:12:37 AM Another useful option can be added for the background image; "Wallpaper mode" to use a lightmap tiled (like a plain wallpaper) as a background. If liked it can be very cool to use two tiled maps instead of the "depth" colours as an infinite double plane.
I wrote a coloring algorithm for UltraFractal for tiled images. Don't know if you can find it useful? Image { ; ; Image just displays an image from disk. It's best used on the Outside tab, ; together with the Pixel formula from Standard.ufm. ; TOO BAD, the standard "Image" don't have wrapping an I had ; to rewrite it... ;) ; global: Image i = new @imageParam Image q = new Image final: ; Use #pixel as the complex coordinate inside the image, but scale such that ; the default corner coordinates (-2,1.5)..(2,-1.5) correspond to the entire ; image width. float v = 0.5 complex c = v * #pixel float w = 0 float h = 0 float w1 = 0 float h1 = 0 ; Make sure the ratio of the image is preserved. float ratio if !i.getEmpty() w = i.getWidth() h = i.getHeight() ratio = w / h else ratio = 1 endif w1 = real(c) - round(real(v*c))/v h1 = imag(c* ratio) - round(imag(v*c* ratio))/v #color = i.getColor(w1 + flip(h1)) default: title = "Image (wrapped)" helpfile = "Uf*.chm" helptopic = "Html/coloring/standard/image.html" heading text = "Tip: the Image coloring algorithm works best with the standard \ Pixel fractal formula. This wrapped version is strongly reccomended \ to deal with any magnification, mapping!" endheading Image param imageParam caption = "Image" hint = "The image selected here will fill the entire layer, if combined \ with the Pixel fractal formula and if the location is set to the \ default. To do this, click the Reset button on the Location tab." endparam } This image was made with UF using two maps and the 3D mapping, as a sample :) This is not a begging post, only a stupid idea! :nerd: Title: Re: Suggestions for M3d Post by: Jesse on November 14, 2011, 09:36:53 PM Another useful option can be added for the background image; "Wallpaper mode" to use a lightmap tiled (like a plain wallpaper) as a background. If liked it can be very cool to use two tiled maps instead of the "depth" colours as an infinite double plane. Indeed, looks neat beside the aliasing. Would have to save downsized tiles and interpolate from them to overcome it. Another drawback is that there is no room in the lighting header for more parameters, even some bits for more than 255 maps are really hard to find (else i would had already increased the maximum map count)! What i did is a nicer spline interpolation for maps, so heightmaps and such stuff will become more interesting, i attached paras and a pic with the spline interpolation... Title: Re: Suggestions for M3d Post by: Kali on December 11, 2011, 01:33:49 AM I have a Suggestion:
I think it will be useful to have sliders for Julia values (and other parameters maybe) on the nav window. I'm using Fragmentarium and this feature is good to find nice shapes with real-time rendering, specially with KIFS formulas. What do you think? Title: Re: Suggestions for M3d Post by: Jesse on December 11, 2011, 02:57:05 PM Of course, would make sense in the navi - even with some lower calculation speed compared to GPU based renderers.
Put it on the list, dunno when the right time for it will be :horsie: Title: Re: Suggestions for M3d Post by: DarkBeam on December 13, 2011, 11:33:52 PM Most of the formulas have interesting j seeds at a given distance from the origin... yes spherical coords would be useful :)
And never tried to see 1/distance as a option for escape? Selectable option togheter with inside renders :) Title: Re: Suggestions for M3d Post by: Rathinagiri on December 15, 2011, 05:15:40 PM I don't know whether this feature is already available or not:
Saving the rendered images automatically once rendering is over. I have recently lost an image rendered for 6 hours because of a computer power crash :( Title: Re: Suggestions for M3d Post by: Jesse on December 15, 2011, 06:10:13 PM Most of the formulas have interesting j seeds at a given distance from the origin... yes spherical coords would be useful :) Spherical coords for...? Quote And never tried to see 1/distance as a option for escape? Selectable option togheter with inside renders :) For escaping the iteration loop? You need to iterate until bailout on common R to get a valid DE, usually... or do you mean to escape from raymarching? Inside rendering is more or less done this way, i did: DE' = 2 * DEstop - DE with low-val clamping to get the negative DE, then inside becomes the outside with fixed stepping. So the inside feature might be already what you got in mind? Only that 1/distance calculation for inside would be not exact enough, i wouldn't even think about trying this in case of hybrids and so... Title: Re: Suggestions for M3d Post by: DarkBeam on December 15, 2011, 11:18:48 PM I meant spherical coords for julia seed input, but don't be mad about my foolings :)
Title: Re: Suggestions for M3d Post by: DarkBeam on December 19, 2011, 06:39:57 PM The voxel feature is so futuristic looking! ;D great work
Title: Re: Suggestions for M3d Post by: Kali on January 11, 2012, 03:34:55 AM Of course, would make sense in the navi - even with some lower calculation speed compared to GPU based renderers. Put it on the list, dunno when the right time for it will be :horsie: Thanks for including my suggestion, it's even better than I expected! All the other features of the new version are great also, good work! Title: Re: Suggestions for M3d Post by: DarkBeam on January 11, 2012, 11:16:07 AM And of course, thanks for adding the spherical coords Julia; 5 persons on DeviantArt told me explicitly that the feature is great, so a lot of people like it. :dink: :horsie: :mandel:
Title: Re: Suggestions for M3d Post by: Jesse on January 11, 2012, 06:38:53 PM Thanks for including my suggestion, it's even better than I expected! All the other features of the new version are great also, good work! Thank you Kali, it is hard to believe how we could live without it all the time. :beer: Title: Re: Suggestions for M3d Post by: DarkBeam on January 13, 2012, 09:25:54 AM Some randomish ideas for dIFS baseshapes; create solids lathing a bitmap around z axis, good to create columns, glasses of water, vases, light bulbs or whatever ;)
(http://www.traptcg.com/sites/default/files/tutorials/images/SplinesLathe_1073.jpg) Ain't it cool? :embarrass: Adding an offset we can also create toruses, and adding a spinning angle ... a Mobius strip :o or a spring :dink: Title: Re: Suggestions for M3d Post by: Rama on January 19, 2012, 04:47:18 PM Ok well !
Since the possibilities are infinite ! How about a global positionig system to navigate with. I get lost all the time in these fractals. Title: Re: Suggestions for M3d Post by: Jesse on January 19, 2012, 07:41:29 PM Ok well ! Since the possibilities are infinite ! Maybe for fractals, not for me :dink: Quote How about a global positionig system to navigate with. I get lost all the time in these fractals. You can send always the original parameters into the navi again to reset the position, or use the fixed steps options (F6) to keep stepwidth and to control zooming by yourself, regardless of clipping the fractal. You might meant something else, more infos then please. Title: Re: Suggestions for M3d Post by: Rama on January 19, 2012, 08:10:28 PM What I had in mind is a 3d visual reference of the camera location (a dot maybe) on a zoomed out transparent fractal.
And maybe someday an editable camera path. I'm a dreamer so I am not sure if it is even possible. As is tha nav panel is awsome. Getting lost is part of the fun. Title: Re: Suggestions for M3d Post by: Jesse on January 20, 2012, 11:21:31 PM Ok i see, would be nice but i would not expect to find that in the next time in m3d, sorry!
Way to much things waiting to be done and that are a bit more in my interest :dink: Title: Re: Suggestions for M3d Post by: Tahyon on January 22, 2012, 03:18:23 PM This days i made a animation, and i thought it would be nice if at the animation window can be add a sound channel and we can put animation keys to the soudtrack, in that way we can add key frame exactly when we need acording to the soundtrack we have .....
This is my animation , you would understand what i mean with that channel. http://www.youtube.com/watch?v=ZZRiEeTdrew&feature=plcp&context=C39dd128UDOEgsToPDskJgvmSyZ08R1fchMVGyXGAy Title: Re: Suggestions for M3d Post by: Pangaea on February 02, 2012, 09:05:24 PM Might i suggest an "are you sure you want to exit the program" popup ;)
oh boy I dont know how many times ive accidentally closed the programme down while i was meant to close a parameters panel or whatever. I should be more careful tho really :D Title: Re: Suggestions for M3d Post by: Kali on February 03, 2012, 02:50:10 AM Might i suggest an "are you sure you want to exit the program" popup ;) oh boy I dont know how many times ive accidentally closed the programme down while i was meant to close a parameters panel or whatever. I should be more careful tho really :D Oh no, I hate confirmation popups! ;D - also not needed at all because current parameters are copied to the clipboard when you exit the program :dink: Title: Re: Suggestions for M3d Post by: bib on February 03, 2012, 10:07:44 AM Might i suggest an "are you sure you want to exit the program" popup ;) oh boy I dont know how many times ive accidentally closed the programme down while i was meant to close a parameters panel or whatever. I should be more careful tho really :D Someone asked the same question a long time ago and Jesse said that he was trying to minimize the number of popups and would not do that. Title: Re: Suggestions for M3d Post by: taurus on February 03, 2012, 02:02:07 PM Might i suggest an "are you sure you want to exit the program" popup ;) a "popup-free" solution for this issue might be possible. a file-based undo list. normally i wouldn't suggest to copy mandelbulber features, but this is so handy and it rescued me more than once. in addition i would also suggest a redo button. Title: Re: Suggestions for M3d Post by: bib on February 03, 2012, 02:11:22 PM in addition i would also suggest a redo button. Right click on the undo button Title: Re: Suggestions for M3d Post by: taurus on February 03, 2012, 04:20:09 PM Right click on the undo button thanks bib. i thought, i would disgrace myself with this. :embarrass: too implausible, that noone thought of it before. i'm still learning... Title: Re: Suggestions for M3d Post by: bib on February 03, 2012, 04:44:09 PM No problem Taurus. It took me a long time to realize that too :D By the way, there are many hidden right click options everywhere in M3D. For example on the Calculate 3D button you can enable automatic saving of the m3i file once render is done. |