Title: Mandelbox Experiment animation Post by: wax78 on June 06, 2011, 06:31:31 PM Hello everyone,
This is my first post here in this great forum I've been browsing from times to times to see what happens in the fractal world. I just wish to share a fractal mandelbox video i've recently done. The software used was written by me (in java the last year, and evolved this year) and use a modified version of the GLSL shader made by Tom Beddard (Subblue.com) (thanks to him. Without him, i'd never took a look on mandelbulb ^^). The song is also made by me, with a korg Electribe EMX-1. The animation was rendered in about 1 hour 20 minutes on my GTX470. It could certainly be better but it's good enough for that resolution. I just need some point lighting and direction lightning system with shadows (will be done soon), and a DOF system. The soft can also generate image that can have infinite resolution (by exporting tile of final image) or finite resolution in one single image (size depending on your ram). My record for now is 2 gigapixels, by using "OpenLayers" as displayer for final tiles. Here's the last video, I hope you'll love : http://www.youtube.com/watch?v=Sp3nP9oCrkw&hd=1 (there's a mistake a 2:00 if my memory is good, i'm sorry) Title: Re: Mandelbox Experiment animation Post by: eiffie on June 07, 2011, 04:49:58 PM I had the same experience. I knew nothing about 3d fractals and then I saw Tom's code and have been hooked ever since. This looks good. Keep in mind you may want to layer other objects/fractals with this so think about using the depth buffer for that as well as DOF. It opens up the animation possibilities endlessly.
Title: Re: Mandelbox Experiment animation Post by: kameelian on July 07, 2011, 08:38:30 PM Hi, Only just found this one. I don't know why folk haven't responded in the past month. I'm impressed that you created the program yourself. The soundtrack is also effective. You say it "rendered in about 1 hour 20 minutes on my GTX470." Presumably you mean an Nvidia card (?) So does this mean your program is designed to use the GPU rather than the CPU for rendering - and is therefore potentially very fast? regards kam |