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Fractal Art => Images Showcase (Rate My Fractal) => Topic started by: Fractal Ken on May 23, 2011, 09:01:06 PM




Title: Pandemonium #1
Post by: Fractal Ken on May 23, 2011, 09:01:06 PM
(http://i1122.photobucket.com/albums/l540/Fractal_Ken/PandemoniumOne1024.png)

Generated by homemade software with minor post-processing in GIMP.


Title: Re: Pandemonium #1
Post by: Pauldelbrot on May 24, 2011, 08:01:14 AM
What was generated by homemade software? All I see in your post is that line of text, and the signature below it. No image (nor a broken-image placeholder).


Title: Re: Pandemonium #1
Post by: Fractal Ken on May 24, 2011, 09:37:57 AM
What was generated by homemade software? All I see in your post is that line of text, and the signature below it. No image (nor a broken-image placeholder).

How strange! The fractal appears for me in two different browsers, and I'm sure I didn't already have it cached. Hopefully, its invisibility was a temporary glitch.


Title: Re: Pandemonium #1
Post by: Pauldelbrot on May 25, 2011, 07:37:52 AM
It seems to have been. It's there now, and fairly nifty. Real/real system?


Title: Re: Pandemonium #1
Post by: Fractal Ken on May 25, 2011, 05:14:44 PM
It seems to have been. It's there now, and fairly nifty. Real/real system?

Thanks! I'm afraid I don't understand the term "real/real system," but I'll try to describe how this Julia set was generated.

Iteration formula . . .
Let z(-1) = z(0) = standardized pixel coordinates, often called "c"
For n = 1 to 100
   Define s, t, u, and v by: z(n - 1) = complex(s, t) and z(n - 2) = complex(u, v)
   Let z(n) = complex(s*u - t*v + 0.4, 2*s*t + 0.1)

Zoom region . . .
Real axis: -0.0225 to 0.1224
Imaginary axis: 0.89 to 0.99

No points escape. I used the imaginary axis as an orbit trap for the inside coloring.


Title: Re: Pandemonium #1
Post by: Pauldelbrot on May 26, 2011, 08:22:49 AM
Hrm. That's almost a normal Julia set iteration, except that you're using the last two points -- and then, almost a normal complex multiplication of those points, except the "imaginary" part of the result is calculated more like that of a square ...

Since it's not an analytic map of the complex plane, even if you're using something (UF?) that treats all iteration points as complex, it's really a system of two real variables x and y involving not only xn-1 and yn-1 but also xn-2  and yn-2. Indeed, the simplest expression as a straightforward iteration involves four real variables:

xn = xn-1zn-1 - yn-1wn-1 + 0.4;

yn = 2xn-1yn-1 + 0.1;

zn = xn-1;

wn = yn-1.


Title: Re: Pandemonium #1
Post by: Fractal Ken on May 26, 2011, 06:52:55 PM
Since it's not an analytic map of the complex plane, even if you're using something (UF?) that treats all iteration points as complex, it's really a system of two real variables x and y involving not only xn-1 and yn-1 but also xn-2  and yn-2. Indeed, the simplest expression as a straightforward iteration involves four real variables:

xn = xn-1zn-1 - yn-1wn-1 + 0.4;

yn = 2xn-1yn-1 + 0.1;

zn = xn-1;

wn = yn-1.

I'm not using UF, just my own software. It does indeed treat all iteration points as complex.

I like your approach using four real variables. I'd never thought of the iteration formula that way.


Title: Re: Pandemonium #1
Post by: Pauldelbrot on May 27, 2011, 08:48:04 AM
Thanks. :)