Title: Pandemonium #1 Post by: Fractal Ken on May 23, 2011, 09:01:06 PM (http://i1122.photobucket.com/albums/l540/Fractal_Ken/PandemoniumOne1024.png)
Generated by homemade software with minor post-processing in GIMP. Title: Re: Pandemonium #1 Post by: Pauldelbrot on May 24, 2011, 08:01:14 AM What was generated by homemade software? All I see in your post is that line of text, and the signature below it. No image (nor a broken-image placeholder).
Title: Re: Pandemonium #1 Post by: Fractal Ken on May 24, 2011, 09:37:57 AM What was generated by homemade software? All I see in your post is that line of text, and the signature below it. No image (nor a broken-image placeholder). How strange! The fractal appears for me in two different browsers, and I'm sure I didn't already have it cached. Hopefully, its invisibility was a temporary glitch. Title: Re: Pandemonium #1 Post by: Pauldelbrot on May 25, 2011, 07:37:52 AM It seems to have been. It's there now, and fairly nifty. Real/real system?
Title: Re: Pandemonium #1 Post by: Fractal Ken on May 25, 2011, 05:14:44 PM It seems to have been. It's there now, and fairly nifty. Real/real system? Thanks! I'm afraid I don't understand the term "real/real system," but I'll try to describe how this Julia set was generated. Iteration formula . . . Let z(-1) = z(0) = standardized pixel coordinates, often called "c" For n = 1 to 100 Define s, t, u, and v by: z(n - 1) = complex(s, t) and z(n - 2) = complex(u, v) Let z(n) = complex(s*u - t*v + 0.4, 2*s*t + 0.1) Zoom region . . . Real axis: -0.0225 to 0.1224 Imaginary axis: 0.89 to 0.99 No points escape. I used the imaginary axis as an orbit trap for the inside coloring. Title: Re: Pandemonium #1 Post by: Pauldelbrot on May 26, 2011, 08:22:49 AM Hrm. That's almost a normal Julia set iteration, except that you're using the last two points -- and then, almost a normal complex multiplication of those points, except the "imaginary" part of the result is calculated more like that of a square ...
Since it's not an analytic map of the complex plane, even if you're using something (UF?) that treats all iteration points as complex, it's really a system of two real variables x and y involving not only xn-1 and yn-1 but also xn-2 and yn-2. Indeed, the simplest expression as a straightforward iteration involves four real variables: xn = xn-1zn-1 - yn-1wn-1 + 0.4; yn = 2xn-1yn-1 + 0.1; zn = xn-1; wn = yn-1. Title: Re: Pandemonium #1 Post by: Fractal Ken on May 26, 2011, 06:52:55 PM Since it's not an analytic map of the complex plane, even if you're using something (UF?) that treats all iteration points as complex, it's really a system of two real variables x and y involving not only xn-1 and yn-1 but also xn-2 and yn-2. Indeed, the simplest expression as a straightforward iteration involves four real variables: xn = xn-1zn-1 - yn-1wn-1 + 0.4; yn = 2xn-1yn-1 + 0.1; zn = xn-1; wn = yn-1. I'm not using UF, just my own software. It does indeed treat all iteration points as complex. I like your approach using four real variables. I'd never thought of the iteration formula that way. Title: Re: Pandemonium #1 Post by: Pauldelbrot on May 27, 2011, 08:48:04 AM Thanks. :) |