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Fractal Art => Images Showcase (Rate My Fractal) => Topic started by: doncasteel8587 on May 23, 2007, 03:05:39 AM




Title: Nice Big Stereo Image with transparency
Post by: doncasteel8587 on May 23, 2007, 03:05:39 AM
(https://fractrace.dev.java.net/files/documents/6137/58320/Render_1179543553971.jpg)


Title: Re: Nice Big Stereo Image with transparency
Post by: lycium on May 23, 2007, 03:15:14 AM
i like the antialiasing you've implemented this time round, but the top-middle part of the image doesn't "work out" in 3d for me. i have perfect focus of the object in 3d, and it's all consistent except for the top parts with the "horns" that curl upwards; specifically the region underneath the right "horn" is... in dispute (left and right eyes don't agree on depth).

since i haven't produced any stereo images i can't say what's causing this. are you adding an offset to the camera pos (along left and right vectors, equal amount) and pointing them at the same 3d pos some fixed distance away from the centre camera's viewing direction?


Title: Re: Nice Big Stereo Image with transparency
Post by: doncasteel8587 on May 23, 2007, 08:32:22 PM
i like the antialiasing you've implemented this time round, but the top-middle part of the image doesn't "work out" in 3d for me. i have perfect focus of the object in 3d, and it's all consistent except for the top parts with the "horns" that curl upwards; specifically the region underneath the right "horn" is... in dispute (left and right eyes don't agree on depth).

since i haven't produced any stereo images i can't say what's causing this. are you adding an offset to the camera pos (along left and right vectors, equal amount) and pointing them at the same 3d pos some fixed distance away from the centre camera's viewing direction?

I've seen the same issue with several renders and am working on it.

You are correct about the camera offsets.

I'm keeping the same "look_at" point for both eyes (don't know if this is right or wrong), so the 2D boxes line-up to help align the person's eyes.

I think the problem may be the distance between eyes, I think I've got the eyes too far apart, I haven't taken the time to calculate out the distances. One reason is I haven't yet figured out what size the "object" should be.