Title: A bug in raystep multi Post by: DarkBeam on February 15, 2011, 06:11:48 PM You can input a negative value; in this case the calculation never starts. A bug? :-\
:dink: Title: Re: A bug in raystep multi Post by: Jesse on February 15, 2011, 09:55:58 PM just damn slow, i thresholded it to a low value - dunno the exact val yet. |