Title: Mandelbulber and sound Post by: olihar on January 18, 2011, 06:49:54 PM hi gang I am trying to understand how to use .wav files to create something with Mandelbulber, I can not for the life of me understand how this is done, All I am getting are some really strange outcomes and it does not matter what I have tried I always get kind of random results. Is there anyone with some example I could look at for me to understand fully how this is to be done. thanks. Title: Re: Mandelbulber and sound Post by: Buddhi on January 25, 2011, 08:02:35 PM Sound file can be used for control of some fractal parameters or shaders parameters. After loading sound file, the sound is divided into 5 channels:
s0 - sound envelope (absolute value of sound amplitude) sa, sb, sc, sd - selected frequency bands of sound To animate selected parameter you have to put instead of parameter value, following string: "sx amp - where sx is channel name, amp is a gain for channel For example, in IFS parameters you can put: rotation alpha = s0 1.0, rotation beta = sc -0.3. In this case rotation alpha will be animated by sound envelope (amplitude) and rotation beta by third frequency band. Animation has to be rendered in key-frame mode. Try to analyze example setting file: sound animation.fract Title: Re: Mandelbulber and sound Post by: olihar on February 03, 2011, 03:49:40 PM yeah I had a look at that file, it does not matter how I change the settings, what sound file I use it always does the same thing. Even skipping loading the sound file I get same results, changing all values to 0 same results, changing all values to 0 and for example rotation beta = sc -0.3 I get same results...
As well even if I change the endframe to something large, it always stops after 100 frames... Title: Re: Mandelbulber and sound Post by: olihar on February 14, 2011, 07:43:54 PM I still can not figure this out... Wonder if there is a problem with it on Windows...? Saw this pretty interesting one on youtube... http://www.youtube.com/watch?v=qYlDrtVLV58 Title: Re: Mandelbulber and sound Post by: Buddhi on February 14, 2011, 08:14:35 PM I still can not figure this out... Wonder if there is a problem with it on Windows...? Saw this pretty interesting one on youtube... Temporary I have postponed development of sound animation feature. I have completely removed it from the latest version of the Mandelbulber. There were to many bugs in this part of program which become when I have changed program structure. Now I also have to change completely handling of parameters, to make it more flexible. I will return with sound animation function in next releases. I'm sorry for the confusion. Title: Re: Mandelbulber and sound Post by: olihar on February 14, 2011, 10:55:44 PM Thanks for the update, I really look forward for the new version and the sound option as I really would like to work with that...
Keep up the awesome work... Title: Re: Mandelbulber and sound Post by: Side B on March 16, 2011, 09:15:27 AM Hehe, I had the exact same experience... I also thought Window 7 was to blame :) So I installed Linux, but realised that wasn't true. Finally, my application for this forum was approved and I found this thread. Sure, I could have looked before, but I wasn't in any hurry... Feels like I'd rather be running the program on Linux anyway I'm terribly interested in this feature. I will search for the most suitable version with the best sound-support myself... Don't want to waste your time |