Title: Surface Detail Post by: subblue on January 16, 2011, 08:01:42 PM It's been a while since I posted anything here, so here's my latest :)
http://vimeo.com/moogaloop.swf?clip_id=18842873&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=00a0fc&fullscreen=1&autoplay=0&loop=0 Title: Re: Surface Detail Post by: marius on January 16, 2011, 08:25:15 PM It's been a while since I posted anything here, so here's my latest :) Great! Good choice on the monochrome to keep focus on the texture. What formula / parameters are you morphing over? Title: Re: Surface Detail Post by: cKleinhuis on January 16, 2011, 10:52:43 PM wow, what an stylish movie! :)
Title: Re: Surface Detail Post by: bib on January 16, 2011, 11:02:02 PM These kaleidoscopic fractals lend themselves very well to animations. Perfectly executed, great job!
Title: Re: Surface Detail Post by: lycium on January 17, 2011, 08:52:38 AM excellent rendering :D
Title: Re: Surface Detail Post by: public_v0id on January 17, 2011, 05:16:43 PM Excellent automation, music choice and rendering.
Also like your Augustus Polyp Video, may I ask which formula you are using there? Title: Re: Surface Detail Post by: knighty on January 17, 2011, 07:35:48 PM Wow! :)
Title: Re: Surface Detail Post by: subblue on January 17, 2011, 10:32:00 PM Thanks guys :)
What formula / parameters are you morphing over? The formula is based on the Dodecahedron IFS serpinski (as described by Knighty (http://www.fractalforums.com/3d-fractal-generation/kaleidoscopic-(escape-time-ifs)/msg16982/)) but I'm rotating the iteration point by different amounts before folding and then again before the scaling. Over the course of the animation I'm slowing changing the rotation around some of the axes simply following what looked interesting :)Title: Re: Surface Detail Post by: cKleinhuis on January 18, 2011, 12:54:11 AM how long was the rendering time on gpu ?!
Title: Re: Surface Detail Post by: subblue on January 20, 2011, 08:21:48 PM how long was the rendering time on gpu ?! The whole sequence took about 5 hours at 1280x720 with 4x antialiasing and a second depthmap pass to create the DOF effect.Title: Re: Surface Detail Post by: zongo on January 21, 2011, 11:06:39 PM Such a beautiful render, bravo !!!
Title: Re: Surface Detail Post by: miner49er on January 22, 2011, 03:13:27 AM Mindblowing.
Title: Re: Surface Detail Post by: reallybigname on January 22, 2011, 01:01:52 PM Thanks for that! A real treat. I love all the shrinking floating brains...
Title: Re: Surface Detail Post by: nameinuse2 on January 26, 2011, 12:51:38 AM Beautiful, simple, spectacular. Bravo!
You're internet famous now. It made Boingboing! The whole sequence took about 5 hours at 1280x720 with 4x antialiasing and a second depthmap pass to create the DOF effect. (Whaaaaaat? Some CUDA/OpenCL magic going on?) Title: Re: Surface Detail Post by: jehovajah on January 26, 2011, 11:40:02 AM Thankyou for this. I learn a lot from these fractal pieces of art, and this has re-emphasised for me how fundamental dynamic magnitudes are to my understanding and appreciation of reality.
If anybody has been confused by some of my posts, this should clear up what i mean by arithmoi and dynamic magnitudes. Feel the textures! :embarrass: Title: Re: Surface Detail Post by: kek on January 31, 2011, 12:54:02 AM IO love it! Really beautiful render and I like the time you take to show everything! Could you please give me critique on my first fractal movie. I am really wondering what people think of it. :) Especially fractal art-masters like you! http://www.fractalforums.com/index.php?topic=5458.0 |