Title: Cuda-based flame fractal generator Post by: Rychveldir on December 06, 2010, 09:23:33 AM Hello!
I've been reading these forums for a few months and recently I've discovered a new program: Fractron 9000. It uses Cuda/OpenCL to calculate fractals on the GPU instead of the CPU. As you can imagine it's very fast. On my GTX 470 I can basically real-time edit and transform a flame fractal at 1920x1080 full HD! It's about 4x faster than my i7-950!! Even on my notebook with a fairly old GPU it's a LOT faster than Apophysis... http://fractron9000.sourceforge.net/ This is where you can downlaod it. The functionality is similar to Apophysis, but simpler. You can't do quite as much. But it's still worth a try! Title: Re: Cuda-based flame fractal generator Post by: cKleinhuis on December 06, 2010, 11:37:13 AM great program, but it is using OpenCL :D
Title: Re: Cuda-based flame fractal generator Post by: Hypnogems on December 09, 2010, 02:37:50 AM Hi Trifox...
What exactly is Open CL and how does it differ from Open GL? I'm just about to start playing with Fractron 9000 again... Title: Re: Cuda-based flame fractal generator Post by: Rychveldir on December 14, 2010, 01:39:21 PM You are correct, it uses OpenCL, but also can run on Cuda. That's how I found it when googling :)
Title: Re: Cuda-based flame fractal generator Post by: cKleinhuis on December 14, 2010, 04:03:09 PM ah, ok
@hypno opengl is a general abstraction layer for aceccsing a graphics card for displaying 3d graphics, opencl or cuda is an abstraction layer for running programs on modern gpu cores, providing decent api abilities, like classes/functions/variables directly on a gpu! Title: Re: Cuda-based flame fractal generator Post by: reallybigname on December 14, 2010, 11:35:35 PM Yeah, I just tried it the other night, using my ATI Radeon HD 5830. And, yes, its super fast! But, only 2D afaik... :sad1:
I'm messing with boxplorer for realtime 3D! Title: Re: Cuda-based Mandelbulb3D??? Post by: 3dpete on January 02, 2011, 01:28:38 AM I'm about to get a new system specifically for Cuda rendering in 3dsMax, just wondering if Mandelbulb3D can or will be able to take advantage of GPU rendering?
Title: Re: Cuda-based flame fractal generator Post by: matty686 on March 05, 2012, 05:15:43 PM oh dude this is wicked :D i love the handle thingys |