Title: Web-based OpenGL ES2 Post by: David Makin on November 13, 2010, 12:40:19 PM With thanks to Evgeny Demidov.
http://www.ibiblio.org/e-notes/webgl/webgl.htm Title: Re: Web-based OpenGL ES2 Post by: cbuchner1 on November 13, 2010, 10:30:11 PM With thanks to Evgeny Demidov. http://www.ibiblio.org/e-notes/webgl/webgl.htm I just installed Firefox Beta 7 and I am very impressed by most WebGL demos, especially those involving shader magic. Finally we're at the point where you don't need to download alpha releases or nightly builds to try out this interesting new technology. Now all we need is an online Mandelbulb / box. Title: Re: Web-based OpenGL ES2 Post by: reallybigname on December 31, 2010, 11:32:18 PM Well, still no WebGL bulb explorer. But, I did find an animated menger flythrough made in 512 bytes of javascript for html 5.
http://www.p01.org/releases/512b_jspongy/ The other MORE compressed 284byte one doesn't work as well. But, this 512byte one works nicely in chrome! Title: Re: Web-based OpenGL ES2 Post by: reallybigname on January 06, 2011, 09:56:58 AM Oh wait, here's one... WebGL Mandelbox explorer. I can only get it to work in Firefox.
http://www.peternitsch.net/blog/?p=769 Title: Re: Web-based OpenGL ES2 Post by: subblue on January 29, 2011, 01:16:50 AM I'm working on a WebGL project at the moment (currently called ShaderLab) which will let you render some 3d fractal stuff via the GPU in your browser (Firefox 4b or webkit nightly). My focus is on the workflow/editor I'm building to let you easily tweak the parameters/code to quickly test new ideas. Inspiration is taken from PixelBender, Fragmentium and ShaderToy :) |