Title: New Mandelbulb-like formulas Post by: Buddhi on November 11, 2010, 02:21:12 PM Because as Trifox said
people, this thread is growing too large, are you ok if i close it, with notice for next thread ? "True 3D mandelbrot fractal (search for the holy grail continues)" is so long, I'm starting new thread for continuing this endless questLast days I decided to experiment with rotations in Mandelbulb formula. I tried to do some formula with no privileged axis. In standard Mandelbulb formula there are two rotations. First around Z axis and second around axis which is perpendicular to plane created by z axis and resultant vector of x and y vectors. So X axis is privileged. In my version of formula I used 3 simple rotations. First around Z axis, second around Y axis and third around X axis. There is a code is below: Code: double rp = pow(r, p-1); Results are not as beautiful as standard Mandelbulb but bulbs also exists in all directions. Example of power 2 version: (http://nocache-nocookies.digitalgott.com/gallery/4/640_11_11_10_2_16_27.jpeg) Example of power 5 vesion with cross-sections: (http://nocache-nocookies.digitalgott.com/gallery/4/640_11_11_10_1_57_50.jpeg) Title: Re: New Mandelbulb-like formulas Post by: cKleinhuis on November 11, 2010, 03:25:19 PM it is like the definition of paolo bonzini, and i also think that the coordinate axis can be any orientation, in the base bulb functions there
is the y axis mirrored, so the rotation appears clockwise, instead of counter clockwise, i had an axis angle variant in my mind, you define 2 axis to which the polar coordinates or calculated, and proceed as usual, the matrices gets a bit more complicated, but can be created once for a whole image, also rotating around 3 axis makes sense, to squeeze out maximum transformation ;) nice images Title: Re: New Mandelbulb-like formulas Post by: Buddhi on November 13, 2010, 05:41:56 PM Some new formulas:
Two rotations: around Z and Y axis. Rotations are done using complex numbers. First the vector is normalized, next rotated and at the end multipled by inverted normalization factor. I have to use "signum" function, because fist part of formula loses sign of x value. Resultant fractal has 2 symmetries and there is visible 2D Mandelbrot set on slices XY and XZ. Code: double tempR; (http://nocache-nocookies.digitalgott.com/gallery/4/640_13_11_10_5_17_49.jpeg) XY and XZ slices: (http://nocache-nocookies.digitalgott.com/gallery/4/640_13_11_10_5_18_29.jpeg) Second formula: Three rotation, also done with complex numbers. Result is weird but some structures are like on xenodreambui's images http://www.fractalforums.com/3d-fractal-generation/true-3d-mandlebrot-type-fractal/msg8246/#msg8246 Code: double tempR; (http://nocache-nocookies.digitalgott.com/gallery/4/640_13_11_10_4_56_01.jpeg) Some zoom: (http://nocache-nocookies.digitalgott.com/gallery/4/640_13_11_10_4_59_22.jpeg) I have already implemented these formulas in Mandelbulber 0.96 Title: Re: New Mandelbulb-like formulas Post by: Collin237 on June 16, 2011, 12:28:38 PM Unfortunately, I don't have a program to test this with.
A complex analytic function is a conformal mapping. So I was thinking, instead of looking for a 3D analog of complex numbers, what about simply looking for a 3D conformal mapping, regardless of whether it makes sense algebraically? I'm suggesting the following formula: x → x² + 2x(y+z) - y² - z² + c1 y → y² + 2y(x+z) - x² - z² + c2 z → z² + 2z(x+y) - x² - y² + c3 If anyone can get an image of this, please let me know. Thanks, Collin Title: Re: New Mandelbulb-like formulas Post by: Buddhi on June 16, 2011, 09:57:15 PM Unfortunately, I don't have a program to test this with. A complex analytic function is a conformal mapping. So I was thinking, instead of looking for a 3D analog of complex numbers, what about simply looking for a 3D conformal mapping, regardless of whether it makes sense algebraically? I'm suggesting the following formula: x → x² + 2x(y+z) - y² - z² + c1 y → y² + 2y(x+z) - x² - z² + c2 z → z² + 2z(x+y) - x² - y² + c3 If anyone can get an image of this, please let me know. Thanks, Collin Here is the fractal rendered from your formula: (http://nocache-nocookies.digitalgott.com/gallery/7/640_16_06_11_9_55_32.jpeg) Title: Re: New Mandelbulb-like formulas Post by: Tater on July 13, 2013, 08:31:00 PM Because as Trifox said "True 3D mandelbrot fractal (search for the holy grail continues)" is so long, I'm starting new thread for continuing this endless quest Last days I decided to experiment with rotations in Mandelbulb formula. I tried to do some formula with no privileged axis. In standard Mandelbulb formula there are two rotations. First around Z axis and second around axis which is perpendicular to plane created by z axis and resultant vector of x and y vectors. So X axis is privileged. In my version of formula I used 3 simple rotations. First around Z axis, second around Y axis and third around X axis. There is a code is below: Code: double rp = pow(r, p-1); ... If I understand correctly, this is rotating the vector around each axis by a multiple of the current angle and using that same multiple for the power of the length. Have you tried rotating around each axis by a constant amount instead, so that, for instance, the vector is rotated by 30 degrees around the x, y and z axes each iterate? Perhaps a power of the length could be different from the constant of rotation too. Title: Re: New Mandelbulb-like formulas Post by: DarkBeam on November 26, 2016, 11:33:46 PM Those formulas have an immense potential but they were simply forgot since years? :sad1:
Firstly I must point out that they should be simplified in the normalization part; //rotation around Z axis tempR = 1.0/sqrt(z.x * z.x + z.y * z.y); temp = z.x * z.x - z.y * z.y; z.y = 2.0 * z.x * z.y; z.x = temp; z.xy *= tempR; Does the same as Buddhi's one but just two multiplication vs six. The interesting part? Try to insert some fabs around, anywhere. I dunno how many possible variations you can get but some are really wonderful. Images will come soon O0 Title: Re: New Mandelbulb-like formulas Post by: DarkBeam on November 27, 2016, 11:38:34 AM I have "generalized" the rotating function like this;
Code: void Rho(double* u, double* v, int* op) Where you let the user choose an integer as op, op can go 0 to 31 for each rotation; total of 32^3 = 32768 :o variations, some very nice some very distorted. :D If all user params are zero you get the normal thingy. :D It gives burning ship, celtic and normal mandelbrot for the xy slice, but the xz slice is always fuzzy at least for the triple rotation version. Pictures now. :dink: Title: Re: New Mandelbulb-like formulas Post by: DarkBeam on November 27, 2016, 12:28:59 PM ...
(Here I disabled the YZ rotation, as it incredibly increases fuzziness & seems to piss off Mandel) :'( Title: Re: New Mandelbulb-like formulas Post by: Sabine on November 27, 2016, 01:04:49 PM :o There really is too much to try and experiment with! :yes:
Title: Re: New Mandelbulb-like formulas Post by: DarkBeam on November 27, 2016, 07:03:54 PM A grailish Julia set... ;) Variant (2; NO; 12) (No YZ rot ;D )
(http://nocache-nocookies.digitalgott.com/gallery/19/4162_27_11_16_7_02_09.jpeg) Title: Re: New Mandelbulb-like formulas Post by: M Benesi on November 27, 2016, 08:04:28 PM combine with:
Code: //sr12= sqrt (1/2) sr13= sqrt(1/3)..... Title: Re: New Mandelbulb-like formulas Post by: DarkBeam on November 27, 2016, 08:48:14 PM Matthew images plsss :)
Title: Re: New Mandelbulb-like formulas Post by: Sabine on November 27, 2016, 11:07:33 PM A little preview (very slow render!) with XYrot on ;) |