Title: MDZ-0.0.7 Post by: jwm-art on October 29, 2010, 10:55:03 PM http://jwm-art.net/mdz/mdz-0.0.7.tar.bz2
http://jwm-art.net/mdz/ CHANGES mdz-0.0.7 ------------------------------------------- Compatible with MPFR versions 2.3 to 3.0 Tested on 64bit Debian Lenny and Gentoo ~amd64. NEW FEATURES: * Coordinates system now uses center and size as a location reference point. * New coordinates dialog shows and allows editing of exact coordinates of image. * MDZ files now store coordinates as cx, cy, and size and writes xmin, xmax, ymax as comments in the file. * Transparent handling of old-style MDZ files and new style. * Ability to load an mdz file without loading the palette data. * Ability to load only the palette data from an MDZ file without loading the fractal settings. * MDZ files can now contain comments. To make a comment the line must start with the # character. * Ability to change number of render threads from within the Attributes dialog. FIXES: * File filters added to file choosers making extensions of files more obvious. * Julia sets now drawn in the middle of the windows (unless repositioned or zoomed of course). * Independent Julia and Mandelbrot coordinates don't effect each other when zooming. * Refactoring of settings loading. * Now defaults to 2 threads instead of 64. While this is slower, it has the benefit of not slowing your entire system down. Title: Re: MDZ-0.0.7 Post by: kon16ov on October 30, 2010, 12:24:05 AM Very cool! Were I not in the middle of rebuilding my system (grub went a little...nuts and took out the partition table, as near as I can reckon), I'd get right on running this through its paces! I like the sounds of the changes.
Will enjoy the dev library updates, but you know. It's all good. I'll give you better feedback once the system is all updated and happy. I had to laugh, though -- I didn't really think about how many threads it had as its default until I read that in the changes...I always just ran it -t 2, anyway... :) Phil Title: Re: MDZ-0.0.7 Post by: jwm-art on October 30, 2010, 03:05:51 PM Thanks Phil.
I'm not sure grub would take out the partition table, but I suppose it's possible. Have you tried systemrescuecd? James Title: Re: MDZ-0.0.7 Post by: kon16ov on October 30, 2010, 05:20:47 PM I may have been simply a symptom of a deeper problem, but it presented itself, there... From the initial grub loading, it blinked, came up with no options and then upon reboot, it couldn't find the partition table. When I went in with the LiveCD, I did all the repair loveliness in the gParted to repair the partition table and then re-ran the grub buildery thing (my thesaurus is broken, this morning...coffee seems to have misfired) and it said it was fine. Rebooted and it did the exact same thing. I then took that opportunity to see what LinuxMint 10RC looked like...it's nice, btw, but the X support of my ancient i865 video card seems to have gone boing...will fix that, later.
At any rate -- have been kicking the tires a bit and I am quite pleased. Good stuff! The coords look good and I like the settings output. It also seems to be a bit faster, which is cool. Oh -- and I like the suggested arbitrary precision suggestion. Sort of subtle, but I like it. Oh, and you can now say that it's been successfully built and tested in LinuxMint 10RC (Ubuntu 10.10). Phil Title: Re: MDZ-0.0.7 Post by: jwm-art on October 31, 2010, 01:42:15 AM a bit faster, which is cool. Oh -- and I like the suggested arbitrary precision suggestion. Sort of subtle, but I like it. Uhnmnm. I've being playing around and there seems to be something wrong which I'm guessing is related to the precision. It may be that using the center point coordinate and size as the reference point rather than the 3 (out of 4 ;-) corner coordinates requires more precision to calculate (or to translate into the three corner points as there some things i've not changed yet). There again, I've got the precision set to double that recommended.. A sometimes-but-not-always settings files loading problem too... Pffff. Title: Re: MDZ-0.0.7 Post by: kon16ov on October 31, 2010, 01:22:48 PM Uhnmnm. I've being playing around and there seems to be something wrong which I'm guessing is related to the precision. It may be that using the center point coordinate and size as the reference point rather than the 3 (out of 4 ;-) corner coordinates requires more precision to calculate (or to translate into the three corner points as there some things i've not changed yet). There again, I've got the precision set to double that recommended.. Would that explain why the number of iterations I normally used with 0.0.6 seems to not be enough on the deeper zooms before arbitrary precision is required? Usually at about this point -- e-14 -- 30K iterations was plenty to maintain detail, but at this point, now, I have great detail in the carpeting, but the bulb, itself, for example, is merely black with no external detail (no fringe prettiness). Tacking on an extra zero restores the detail. Just out of curiosity more than anything else -- what do you use when developing? Meaning Eclipse, Ajunta, Kate and a legal pad (generally how I work... :embarrass:), etc... Phil Title: Re: MDZ-0.0.7 Post by: jwm-art on October 31, 2010, 01:36:45 PM Would that explain why the number of iterations I normally used with 0.0.6 seems to not be enough on the deeper zooms before arbitrary precision is required? Usually at about this point -- e-14 -- 30K iterations was plenty to maintain detail, but at this point, now, I have great detail in the carpeting, but the bulb, itself, for example, is merely black with no external detail (no fringe prettiness). Tacking on an extra zero restores the detail. No. Perhaps you're imagining it :-P? Just out of curiosity more than anything else -- what do you use when developing? Meaning Eclipse, Ajunta, Kate and a legal pad (generally how I work... :embarrass:), etc... Nedit + terminal. What do you mean by a legal pad? |