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Fractal Software => Programming => Topic started by: chacharles on October 23, 2010, 02:06:56 PM




Title: Kanulia CUDA 4D Raytracer
Post by: chacharles on October 23, 2010, 02:06:56 PM
Hi every ones

I've been working since a while on a CUDA 4D raytracer
Let's take a look
(http://s2.noelshack.com/uploads/images/3121588959885_kanuliaf1.jpg) (https://sites.google.com/site/kanelsite/image)

I insist, this is a 4D raytracer, not a 3D
each ray is shoot in 4D, I had great time trying to solve how does a 4D directional light source reflect on a 3D surface  :hmh:
I know, I could have made a 3D tracer with quite a similar result
The aim was to challenge myself

Here is a Debug video
http://www.youtube.com/v/5NguXNp80xE

You can DOWNLOAD (https://sites.google.com/site/kanelsite/download)it to give a try

As it is just a hobby, I don't have much time to make the ultra raytracer I wanted
I apology in advance fot the HMI which is just awful, watch the help


Title: Re: Kanulia CUDA 4D Raytracer
Post by: matsoljare on October 24, 2010, 02:48:24 PM
What's going on at 0:30 - 0:50?


Title: Re: Kanulia CUDA 4D Raytracer
Post by: chacharles on October 24, 2010, 06:31:31 PM
That was my very first try.
Both raytracer engine and julia computation was wrong.

the result is quite esoteric.
I shouldn't get this result if I would to.