Title: heightmap rendering in ultrafractal ? Post by: cKleinhuis on October 18, 2010, 02:59:01 PM hello, has anyone a description on how to realize heightmap rendering within ultrafractal ?
i want to plain extrude the mandelbrot shape Title: Re: heightmap rendering in ultrafractal ? Post by: JosLeys on October 18, 2010, 08:37:44 PM To the best of my knowledge, there is no formula or coloring algorithm in the public database that does height fields.
I'm working on one right now, but it may be a while before it gets published, if ever.. See http://www.renderosity.com/mod/gallery/index.php?image_id=2116819 (http://www.renderosity.com/mod/gallery/index.php?image_id=2116819) for an example of what it can do... Title: Re: heightmap rendering in ultrafractal ? Post by: bib on October 18, 2010, 08:56:15 PM There are some workarounds, for example using Dave Makin's mandelbulb formula. Here is an example:
(http://www.fractalforums.com/gallery/1/492_15_11_09_4_07_13.jpg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1056 3DMandelbrotPower2-SlicedZoomIntoSeahorseValley { ::rv0rYjn2tvVWPytNS43DQ+PIo8SW4Ma4luyCBkYPOBGwO27OGIvsYHoWHdrYdtSqnZ65X/W8 SiSt6jsYfJA22BhHF/4HLSWsKS15dxJDxl/43+NWWDFDlZR207s+QcdaW5mumBr2mny6sIW3 Y1XWkkla9STTlVR9QjVfW8umu+MrHjLLzOYzx4pi0hdRUCyaXWx2dDREGyqM+QWXfE1KvLuK rPi4iQy0qktQZMezT6ySLG6jsjBcrz+7Y8tY3bJIUIguAGBTTibHKaqjsfdcyX221svO12qp NOpY4QEGQsKbYXTaU1+yhi24+erhu46+24us6hoDZ9f73UF32WUvVCHUaWXk9NIHifYgnPL0 /WkDylS8DI+E2P9do7vHq1N0nx4U2zjC/DYHIlPjE6h+XcgIYmPO0l4ybCLMMAhEalq4tAZx OMmLi6GKgzIHxzjhgiIOYUYQIC/2Adzfro9x1b5zMIRDRjQb1P0lNksDgWC5sOt/LZPdcb+2 vJvpD0Lx/okYPXIG68OkREg2m1lsLL5LRN55W5FlZ18JK7P8hf5piW6dO7zrE4DKtuDR2/+7 +E9OK0sHeEmk5zKYHMkrfXzTF15NR1NcpbfIXuUb4QLg2n72Xewa2SN7JZo3F977Aid7vdok Xf3MEY3FZ/P2HD8uG6OrX+3kXlwbcfTZRa0dv923BVFzXgIbGM33qWQY/pGYpLf1QrtqmX6K iQ3i05+jvoy10tpYQoc8kwMqrg5Kt2C05IkxES7DbiLKb2PATJICzZUQbJG9DxdDjdoI3YHK 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Post by: fractalrebel on November 23, 2010, 03:45:40 AM I have a coloring formula called Mesh Raytracing which has been in the public database for quite a while. The public version creates heightfields for a number of smooth iteration options and also for orbit traps. The fractal formulas are plug ins and there are a large number of them available. I have a gallery and a tutorial on my website if you want to see some examples.
http://www.hiddendimension.com I am working on an upgraded version which also includes distance estimate estimate and potential heightfields. I am currently doing a render on distance estimate heightfield which is a 4000x zoom into the Mandelbrot set. Title: Re: heightmap rendering in ultrafractal ? Post by: fractalrebel on November 23, 2010, 04:02:46 AM Here is a direct link to the heightfield gallery on my website:
http://www.hiddendimension.com/GalleryMain/Heightfield_Gallery/Heightfield_Gallery.html Title: Re: heightmap rendering in ultrafractal ? Post by: fractalrebel on November 23, 2010, 04:39:24 PM Here is the 4000x zoom that I mentioned peviously: |