Title: Animation Question Post by: The Rev on October 11, 2010, 06:26:44 PM I'm having some trouble getting the hang of animating in Mandelbulb3D. How do I get smooth transitions from one keyframe to another? Whatever I do with the animator settings, I seem to get 5-6 frames alike, then an abrupt transition, then 5-6 more frames alike, etc. Here's a screenshot of my settings.
(http://www.fractalforums.com/gallery/3/3010_11_10_10_6_25_57.jpeg) Thanks. The Rev Title: Re: Animation Question Post by: bib on October 11, 2010, 06:51:06 PM This is because you are using the Integer version of the Mandelbulb. Use the Real instead.
these ones were done in UF: http://www.youtube.com/watch?v=vIN2z2cO0-w http://www.youtube.com/watch?v=t_FOnh4tmVk Title: Re: Animation Question Post by: The Rev on October 11, 2010, 07:18:24 PM Such beautiful fluidity! I like your musical choices as well.
I think I got the problem worked out. Thanks for the help, brother. The Rev Title: Re: Animation Question Post by: bib on October 11, 2010, 07:27:47 PM np.
Title: Re: Animation Question Post by: Russ McClay on October 18, 2010, 01:43:47 PM Hi bib --
This is because you are using the Integer version of the Mandelbulb. Use the Real instead. Could you elaborate with regard to Mandelbulb3D? Using Real instead of Integer? Many thanks, Russ Title: Re: Animation Question Post by: bib on October 18, 2010, 02:26:44 PM If you want to make an animation where the power of the Mandelbulb increases, if use the Integer version, then you have a discrete evolution with jumps from integer to integer : 1, 2, 3, etc...Whereas if you use the Real version, then its a continuous evolution, as in my animations above. I guess the reason for the Integer version to exist is that is calculates more quickly because the trigonometric functions have polynomial equivalents.
Title: Re: Animation Question Post by: Russ McClay on October 18, 2010, 02:51:19 PM If you want to make an animation where the power of the Mandelbulb increases, if use the Integer version, then you have a discrete evolution with jumps from integer to integer : 1, 2, 3, etc...Whereas if you use the Real version, then its a continuous evolution, as in my animations above. I guess the reason for the Integer version to exist is that is calculates more quickly because the trigonometric functions have polynomial equivalents. Thanks bib, I'm going to have to think about this for awhile. :embarrass: Title: Re: Animation Question Post by: Russ McClay on October 18, 2010, 02:52:25 PM Such beautiful fluidity! I like your musical choices as well. I think I got the problem worked out. Thanks for the help, brother. The Rev Care to share? Russ Title: Re: Animation Question Post by: The Rev on October 18, 2010, 03:30:26 PM Sure. If you look at the pic I posted, at the far right you can see the edge of the Formulas window. There, under the word "Intern" it's set to "Integer". Re-set it to "Real" using the pulldown menu.
The Rev Title: Re: Animation Question Post by: Russ McClay on October 18, 2010, 04:01:32 PM Sure. If you look at the pic I posted, at the far right you can see the edge of the Formulas window. There, under the word "Intern" it's set to "Integer". Re-set it to "Real" using the pulldown menu. The Rev Man, if I were any thicker, I'd be a brick. Thanks, Rev (and bib). Russ Title: Re: Animation Question Post by: bib on October 18, 2010, 04:05:12 PM Obviously my explanations were not clear enough. I should have written:
In the formula window, in the Intern dropdown, select "Real Power, Sine". :) Title: Re: Animation Question Post by: Bent-Winged Angel on October 18, 2010, 04:07:49 PM Obviously my explanations were not clear enough. I should have written: In the formula window, in the Intern dropdown, select "Real Power, Sine". :) I was just going to ask! But now it's clear thanks bib! Just lurking on this thread. :embarrass: |