Title: subdivide Post by: quaternion on August 13, 2010, 08:31:42 PM i made it.
(http://i817.photobucket.com/albums/zz97/BeastOfQuaternion/fractals/test.png) Title: Re: subdivide Post by: quaternion on August 13, 2010, 10:51:14 PM prog in attachment.
Title: Re: subdivide Post by: Sockratease on August 13, 2010, 11:53:52 PM prog in attachment. I have no idea what to do with these files... What exactly is in this zip file? Title: Re: subdivide Post by: quaternion on August 14, 2010, 04:16:18 AM you must this program install: http://www.pendrivelinux.com/colinux-portable-ubuntu-for-windows/ . this is new beta version of windows.
Title: Re: subdivide Post by: quaternion on August 14, 2010, 06:17:37 AM milky way.
(http://i817.photobucket.com/albums/zz97/BeastOfQuaternion/Milky_Way_Galaxy-II.jpg) Title: Re: subdivide Post by: kram1032 on August 14, 2010, 01:17:56 PM This milky way is nice but what's that subdivide thing supposed to do? Subdivide meshes?
How is the first image related to the second? Title: Re: subdivide Post by: quaternion on August 14, 2010, 07:56:22 PM >How is the first image related to the second?
I was drunk. So. Title: Re: subdivide Post by: quaternion on August 14, 2010, 08:03:25 PM >How is the first image related to the second?
I have no place in internet for these artforms. Serios. Title: Re: subdivide Post by: kram1032 on August 14, 2010, 08:15:20 PM Errr, lol :)
Best thing to do then is to start a thread: "quaternion's artworks", rather than spamming your own thread with unrelated stuff lol. And you didn't yet answer the other question. What does subdivide do? Title: Re: subdivide Post by: quaternion on August 15, 2010, 09:26:31 AM Wat doe subdivide? Look here http://www.michael-hansmeyer.com/
Title: Re: subdivide Post by: Schlega on August 15, 2010, 11:28:12 AM Thank youu for sharing this code. I think it will help my current project a great deal. What I am trying to do is take an arbitrary point and project it on to a spherical tetrahedron, then subdivide it and determine which of the triangles the point lies in. I have a space filling curve that maps the rationals to the surface of the tetrahedon, and I want to use that to determine the angular behavior of z^2 + c.
Title: Re: subdivide Post by: Nahee_Enterprises on August 15, 2010, 11:44:46 AM prog in attachment. I have no idea what to do with these files... What exactly is in this zip file? It appears to be some "C" code created by a guy named Brandon back in 2003, and used to implement loops. There is also a compiled object file, but no details as to what it should be used for. The additional link supplied by "quaternion" is for downloading a portable Ubuntu OS (438-MB) to be run within a Windows environment. This milky way is nice but what's that subdivide thing supposed to do? Subdivide meshes? How is the first image related to the second? Based upon various recent postings by "quaternion", I would say he has been off the wagon for several days now. :D :laugh: Title: Re: subdivide Post by: kram1032 on August 15, 2010, 12:27:15 PM Nahee: Looks a lot like it, lol
quaternion: This guy has some nice works... I don't like most of his pavilions though. Title: Re: subdivide Post by: hobold on August 15, 2010, 04:36:26 PM Thank youu for sharing this code. I think it will help my current project a great deal. What I am trying to do is take an arbitrary point and project it on to a spherical tetrahedron, then subdivide it and determine which of the triangles the point lies in. I have a space filling curve that maps the rationals to the surface of the tetrahedon, and I want to use that to determine the angular behavior of z^2 + c. I have thought about mapping a one-dimensional space onto a sphere, too. All of the mappings I found have flaws. It would probably have been better to implement some of them and judge them by the imagery they produce, rather than be discouraged by theoretical qualities. Mandelfurball here we come. :)Title: Re: subdivide Post by: Schlega on August 15, 2010, 09:29:24 PM I have thought about mapping a one-dimensional space onto a sphere, too. All of the mappings I found have flaws. It would probably have been better to implement some of them and judge them by the imagery they produce, rather than be discouraged by theoretical qualities. Mandelfurball here we come. :) My approach to the theoretical problems is to take the smallest possible value whenever there are ambiguities. Hopefully the result will look at least slightly interesting. |