Title: trapped buddhabrot (evilbrot \o/) Post by: ker2x on July 29, 2010, 08:31:08 PM Coder advisory : The code is extremly ugly.
Link to a working applet : http://fractals.s3.amazonaws.com/applets/orbited_buddha/applet/index.html screenshot : (http://fractals.s3.amazonaws.com/buddhabrot/orbitedbuddha.jpg) explanation : 1) the base is a good old B&W buddhabrot 2) i do not draw orbit 3) if at any time the orbit is ((x > -0.01) && (x < 0.01)) || ((y > -0.01) && (y < 0.01)) THEN i set a flag "trapped :evil1: " 4) i do not draw the next 2 orbit (to avoid drawing an ugly cross) 5) then i draw the 8 next orbit and set the flag back to "not trapped :sad1: " the interesting part of the source code is below (full source can be found on the applet page) : Code: if( ((xnew > -0.01) && (xnew < 0.01)) || ((ynew > -0.01) && (ynew < 0.01)) ) {Title: Re: trapped buddhabrot Post by: ker2x on July 29, 2010, 08:39:14 PM what about : "evilbrot \o/" ? :dink:
Title: Re: trapped buddhabrot (evilbrot \o/) Post by: cKleinhuis on July 29, 2010, 11:09:40 PM as there is no end in exploration, i am really sad that i am right now do not really have to play around with all the new experiments you people still make ( i completely missed that ifs mapping thing to surfaces ) but as always, i have to support you all in that, great experiment ker2x
and right now i just have 2core laptop around to explore the fantastic bulb rendering software ;( Title: Re: trapped buddhabrot (evilbrot \o/) Post by: kram1032 on July 30, 2010, 09:32:21 PM haha, I know exactly where you have got the basis for that code from :) I'm modifying the same code^^ Really nice :) Right now I'm experimenting with matrices: and then just render out one of the possible 2-vectors, built by the 2 of the matrix elements... I start as usual: a,b,c,d=0 and w,x,y,z= some point in the space... (as if you rendered an Mset) It works but the result isn't too interesting... Depending on which combination you pick, it's basically a straight line in different orientations... Maybe I find a more interesting variation of it... Your experiment looks like a ton of spot lights of which the beams are obviously somehow distorted. Either it's watched through a very odd lens or there are are some singularities around :) |