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Fractal Math, Chaos Theory & Research => Mandelbulb Renderings => Topic started by: bib on March 02, 2010, 10:20:46 PM




Title: Mandelbox architecture
Post by: bib on March 02, 2010, 10:20:46 PM
I post here some renderings of the so-called Mandelbox.

Cathedral wall
(http://www.fractalforums.com/gallery/1/492_01_03_10_6_23_59.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1773

Mandelbox castle
(http://www.fractalforums.com/gallery/1/492_02_03_10_10_10_18.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1775


Title: Re: Mandelbox architecture
Post by: gussetCrimp on March 02, 2010, 10:47:37 PM
sweet! The second one has the lid open, right?

Probably no one knows the answer, but: how long before processors are fast enough to render a fly-through of comparable quality per frame--say, 60 fps and a 2-minute vid, rendered in less than 30 mins? (That's one frame rendered every 10 seconds.) Amazing to think that in 5 years (or however long it's going to take according to Moore's law) we'll still complain it's not fast enough...


Title: Re: Mandelbox architecture
Post by: kram1032 on March 02, 2010, 10:58:40 PM
Nice cathedral you found there :D

@ processors - the answer lies in the GPU I guess... impressive realtime stuff has been done with them by now :)
The only issue seems to be the precession... But that might vanish too... :)


Title: Re: Mandelbox architecture
Post by: Timeroot on March 03, 2010, 02:54:13 AM
I'm curious about those Greek cross style structures in the second pic... I wonder if zooming in on the intersection would reveal more exact patterns.  O0


Title: Re: Mandelbox architecture
Post by: KRAFTWERK on March 03, 2010, 11:18:13 AM
Beautiful bib!


Title: Re: Mandelbox architecture
Post by: bib on March 03, 2010, 10:00:59 PM
I'm curious about those Greek cross style structures in the second pic... I wonder if zooming in on the intersection would reveal more exact patterns.  O0

Yes there are similar cross patterns at all scales, as far as I zoomed, approx 1E-9 with 20.000 iterations and a relatively low bailout of 80. It's unusual how decreasing (not too much) the bailout enhances the level of details in this fractal.

(http://www.fractalforums.com/gallery/1/492_03_03_10_10_00_22.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1779


Title: Re: Mandelbox architecture
Post by: kram1032 on March 03, 2010, 11:24:29 PM
great image despite all the noise :D
In this one, it actually is like an artistic touch :)


Title: Re: Mandelbox architecture
Post by: Tglad on March 04, 2010, 12:35:32 AM
While trying not to sound weird I'd really like to run my fingers over that first pic, it looks so tactile  ;D

Fractal penguins (down the middle (if you squint))
(http://www.fractalforums.com/gallery/1/853_04_03_10_12_19_45.jpeg)

This one reminds me of a regal theatre entrance. Tricky to get it to look good with strong colours but I like the colours at the top.
(http://www.fractalforums.com/gallery/1/853_04_03_10_12_12_01.jpeg)

4 cuts of the box-
(http://www.fractalforums.com/gallery/1/853_04_03_10_12_15_53.jpeg)

I think I'll lay off the gold colouring now


Title: Re: Mandelbox architecture
Post by: bib on March 04, 2010, 08:21:25 PM
Great shots Tglad. I like the bright colors of the theatre entrance and the pyramid is cool too (would probably deserve better background and lighting)

My turn (unfortunately I could not get totally rid of the noise) with a picture called "CPU City":

(http://www.fractalforums.com/gallery/1/492_04_03_10_8_17_29.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1797


Title: Re: Mandelbox architecture
Post by: kram1032 on March 04, 2010, 08:55:11 PM
those "fractal penguins" have a close correlation with actual Msets :D Looks very nice!

I also like the theatre and the CPU City a lot :)The pyramid indeed would be way better with a propper background/lighting.


Title: Re: Mandelbox architecture
Post by: Tglad on March 10, 2010, 11:42:43 PM
Pointed arch features

(http://www.fractalforums.com/gallery/1/853_10_03_10_12_48_33.bmp)

(http://www.fractalforums.com/gallery/1/853_10_03_10_12_46_03.jpeg)

and a low colour detail shot

(http://www.fractalforums.com/gallery/1/853_10_03_10_1_43_54.jpeg)
The parameter file for this last one can be found with the image in my gallery http://www.fractalforums.com/index.php?action=gallery;su=user;cat=111;u=853 (http://www.fractalforums.com/index.php?action=gallery;su=user;cat=111;u=853)


Title: Re: Mandelbox architecture
Post by: kram1032 on March 10, 2010, 11:53:44 PM
those are some great arch ornaments :D
I wonder how long it'll take until someone does true architecture based on features of those :D


Title: Re: Mandelbox architecture
Post by: Buddhi on March 11, 2010, 07:02:38 PM
"Mandelbox city and sky"

scale = 2.5

(http://www.fractalforums.com/gallery/1/640_11_03_10_6_58_02.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1836


Title: Re: Mandelbox architecture
Post by: kram1032 on March 11, 2010, 08:02:03 PM
oh my goodness! The perspective goes all crazy!

Architectures like this would be perfect to fool the eye :D


Title: Re: Mandelbox architecture
Post by: Pauldelbrot on March 12, 2010, 07:11:11 AM
EXCELLENT use of fog! Makes it seem to extend for miles. I like these styles of Mandelbox images (and I also like that movie FX are finally getting fog and other sense-of-scale things right; first noticed with the Machine in Contact that they were starting to get atmospherics right on CG things that were supposed to be very big and distant).


Title: Re: Mandelbox architecture
Post by: Sockratease on March 27, 2010, 05:04:44 PM
OK, I'll have a go at a Facade...

(http://www.sockrateaze.com/stuff/facade.jpg)
Double Size (1600 x 1200): http://www.sockrateaze.com/stuff/facade.jpg (http://www.sockrateaze.com/stuff/facade.png)

Used Mandelbulb3D.


Title: Re: Mandelbox architecture
Post by: Sockratease on March 27, 2010, 08:53:59 PM
Hey!

These are fun!!

Here's a Golden Temple.

(http://www.sockrateaze.com/stuff/goldentemple.jpg)
HUGE (3200 Wide!): http://www.sockrateaze.com/stuff/goldentemple.jpg (http://www.sockrateaze.com/stuff/goldentemple.png)

Used Mandelbulb3D again.


Title: Re: Mandelbox architecture
Post by: bib on March 28, 2010, 08:06:24 PM
A mix of mechanic and organic structures

(http://www.fractalforums.com/gallery/1/492_28_03_10_8_04_40.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1956
With Ultrafractal


Title: Re: Mandelbox architecture
Post by: bib on March 28, 2010, 09:36:29 PM
Still playing with negative powers
(http://www.fractalforums.com/gallery/1/492_28_03_10_9_34_25.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1957


Title: Re: Mandelbox architecture
Post by: Timeroot on March 29, 2010, 02:23:22 AM
One question - when you say negative "Power", do you meant repeats or scale factor?


Title: Re: Mandelbox architecture
Post by: bib on March 29, 2010, 09:42:01 AM
I meant Scale, sorry.


Title: Re: Mandelbox architecture
Post by: Buddhi on March 29, 2010, 05:50:00 PM
I found interesting structures inside Mandelbox with scale = -1.73 (near corner of box)

For rendering I used my new method for calculating distance estimate
http://www.fractalforums.com/3d-fractal-generation/a-mandelbox-distance-estimate-formula/msg14893/#msg14893

(http://www.fractalforums.com/gallery/1/640_29_03_10_5_43_02.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1966



Title: Re: Mandelbox architecture
Post by: bib on March 29, 2010, 07:48:29 PM
Some sculpted caves
(http://www.fractalforums.com/gallery/1/492_29_03_10_7_47_25.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1967


Title: Re: Mandelbox architecture
Post by: trafassel on March 29, 2010, 11:42:16 PM
The Eagle

scale -1.5
Julia (-0.74,0.5,0.5)


Title: Re: Mandelbox architecture
Post by: trafassel on March 30, 2010, 12:23:37 AM
... 100000000 tiks later.



Title: Re: Mandelbox architecture
Post by: Tglad on March 30, 2010, 01:21:51 AM
Incredible! :o   O0

I think the sculpted caves is awesome, lots of balconies to walk on, kind of like a temple carved out of a cliff, I want to go there in a video game.
Buddhi that image is insane, not seen anything like it, it almost defies any description.


Title: Re: Mandelbox architecture
Post by: bib on March 30, 2010, 08:13:30 PM
Thanks Tglad for the comment.

Mandelbox galore !

Radiography of a Mandelbox
(http://www.fractalforums.com/gallery/1/492_29_03_10_9_29_04.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1968

Mandelbox explosion
(http://www.fractalforums.com/gallery/1/492_29_03_10_10_51_53.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1970

Giant oysters
(http://www.fractalforums.com/gallery/1/492_30_03_10_8_03_28.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1977

Fractal desert flyover
(http://www.fractalforums.com/gallery/1/492_30_03_10_8_06_51.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1978

And last but not least : Atomic ruins
(http://www.fractalforums.com/gallery/1/492_30_03_10_8_08_55.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1979


Title: Re: Mandelbox architecture
Post by: kram1032 on March 30, 2010, 09:06:26 PM
I like the very wood-like structure of the desert flyover :D


Title: Re: Mandelbox architecture
Post by: Jesse on March 30, 2010, 09:53:21 PM
Absolutely stunning, bib.

How is the radiography done?

And why did you put them not to the contest, only a warmup  :o :)


Title: Re: Mandelbox architecture
Post by: Buddhi on March 30, 2010, 10:02:30 PM
Beautiful images, Bib. Especially the last.


Title: Re: Mandelbox architecture
Post by: bib on March 30, 2010, 10:17:13 PM
The radiography was an accident :) I don't know exactly where the strange outside effect comes from. Probably a matter of clipping + camera distance + the "Use Genetics" coloring mode in David Makin's formula (which is the same as the wood-like effect in Desert flyover). I found the concept nice, so I tried to adjust other parameters and colors to finally make it look like more or less a radiography. Actually I had called it X-ray because when I was zooming in I found a place which looked like a skeleton and a skull.

I don't like to concentrate too long on a fractal as it would be necessary for the contest and to compete with the most beautiful renders from you guys (Jesse, Buddhi, Tglad...) So I continue as usual to post my pictures and I will submit some of them, amongst the latest, before the deadline. Take it like a poll :)


Title: Re: Mandelbox architecture
Post by: Jesse on March 30, 2010, 10:46:45 PM
I asked because i attempted to X-ray a bulb, but didnt succeeded...

For the contest, if you want my vote (or should i take it like a parrot, my dictionary is misleading),
i would vote to bann you from the contest before its to late  ;D ;D ;D

Just joking, for my first contest i take it easy


Title: Re: Mandelbox architecture
Post by: Tglad on March 31, 2010, 03:48:33 AM
Incredible Bib  :o  :o  :o
My favourite is the oyster, it looks incredibly real. The desert flyover would be a feast for people who are into sacred symbols  :evil1:, interesting fractal borders, quite mandelbrot-like.
And the atomic springs is crazy  :alien: see how each box has little teeth at the top and bottom.. my guess is that they are more tiny springs.


Title: Re: Mandelbox architecture
Post by: trafassel on April 05, 2010, 10:13:03 PM
The Mandelbox hotel


Title: Re: Mandelbox architecture
Post by: LesPaul on April 06, 2010, 10:22:09 AM
The Mandelbox hotel

Great depth-of-field effect!