Title: Mandelbox architecture Post by: bib on March 02, 2010, 10:20:46 PM I post here some renderings of the so-called Mandelbox.
Cathedral wall (http://www.fractalforums.com/gallery/1/492_01_03_10_6_23_59.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1773 Mandelbox castle (http://www.fractalforums.com/gallery/1/492_02_03_10_10_10_18.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1775 Title: Re: Mandelbox architecture Post by: gussetCrimp on March 02, 2010, 10:47:37 PM sweet! The second one has the lid open, right?
Probably no one knows the answer, but: how long before processors are fast enough to render a fly-through of comparable quality per frame--say, 60 fps and a 2-minute vid, rendered in less than 30 mins? (That's one frame rendered every 10 seconds.) Amazing to think that in 5 years (or however long it's going to take according to Moore's law) we'll still complain it's not fast enough... Title: Re: Mandelbox architecture Post by: kram1032 on March 02, 2010, 10:58:40 PM Nice cathedral you found there :D
@ processors - the answer lies in the GPU I guess... impressive realtime stuff has been done with them by now :) The only issue seems to be the precession... But that might vanish too... :) Title: Re: Mandelbox architecture Post by: Timeroot on March 03, 2010, 02:54:13 AM I'm curious about those Greek cross style structures in the second pic... I wonder if zooming in on the intersection would reveal more exact patterns. O0
Title: Re: Mandelbox architecture Post by: KRAFTWERK on March 03, 2010, 11:18:13 AM Beautiful bib!
Title: Re: Mandelbox architecture Post by: bib on March 03, 2010, 10:00:59 PM I'm curious about those Greek cross style structures in the second pic... I wonder if zooming in on the intersection would reveal more exact patterns. O0 Yes there are similar cross patterns at all scales, as far as I zoomed, approx 1E-9 with 20.000 iterations and a relatively low bailout of 80. It's unusual how decreasing (not too much) the bailout enhances the level of details in this fractal. (http://www.fractalforums.com/gallery/1/492_03_03_10_10_00_22.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1779 Title: Re: Mandelbox architecture Post by: kram1032 on March 03, 2010, 11:24:29 PM great image despite all the noise :D
In this one, it actually is like an artistic touch :) Title: Re: Mandelbox architecture Post by: Tglad on March 04, 2010, 12:35:32 AM While trying not to sound weird I'd really like to run my fingers over that first pic, it looks so tactile ;D
Fractal penguins (down the middle (if you squint)) (http://www.fractalforums.com/gallery/1/853_04_03_10_12_19_45.jpeg) This one reminds me of a regal theatre entrance. Tricky to get it to look good with strong colours but I like the colours at the top. (http://www.fractalforums.com/gallery/1/853_04_03_10_12_12_01.jpeg) 4 cuts of the box- (http://www.fractalforums.com/gallery/1/853_04_03_10_12_15_53.jpeg) I think I'll lay off the gold colouring now Title: Re: Mandelbox architecture Post by: bib on March 04, 2010, 08:21:25 PM Great shots Tglad. I like the bright colors of the theatre entrance and the pyramid is cool too (would probably deserve better background and lighting)
My turn (unfortunately I could not get totally rid of the noise) with a picture called "CPU City": (http://www.fractalforums.com/gallery/1/492_04_03_10_8_17_29.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1797 Title: Re: Mandelbox architecture Post by: kram1032 on March 04, 2010, 08:55:11 PM those "fractal penguins" have a close correlation with actual Msets :D Looks very nice!
I also like the theatre and the CPU City a lot :)The pyramid indeed would be way better with a propper background/lighting. Title: Re: Mandelbox architecture Post by: Tglad on March 10, 2010, 11:42:43 PM Pointed arch features
(http://www.fractalforums.com/gallery/1/853_10_03_10_12_48_33.bmp) (http://www.fractalforums.com/gallery/1/853_10_03_10_12_46_03.jpeg) and a low colour detail shot (http://www.fractalforums.com/gallery/1/853_10_03_10_1_43_54.jpeg) The parameter file for this last one can be found with the image in my gallery http://www.fractalforums.com/index.php?action=gallery;su=user;cat=111;u=853 (http://www.fractalforums.com/index.php?action=gallery;su=user;cat=111;u=853) Title: Re: Mandelbox architecture Post by: kram1032 on March 10, 2010, 11:53:44 PM those are some great arch ornaments :D
I wonder how long it'll take until someone does true architecture based on features of those :D Title: Re: Mandelbox architecture Post by: Buddhi on March 11, 2010, 07:02:38 PM "Mandelbox city and sky"
scale = 2.5 (http://www.fractalforums.com/gallery/1/640_11_03_10_6_58_02.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1836 Title: Re: Mandelbox architecture Post by: kram1032 on March 11, 2010, 08:02:03 PM oh my goodness! The perspective goes all crazy!
Architectures like this would be perfect to fool the eye :D Title: Re: Mandelbox architecture Post by: Pauldelbrot on March 12, 2010, 07:11:11 AM EXCELLENT use of fog! Makes it seem to extend for miles. I like these styles of Mandelbox images (and I also like that movie FX are finally getting fog and other sense-of-scale things right; first noticed with the Machine in Contact that they were starting to get atmospherics right on CG things that were supposed to be very big and distant).
Title: Re: Mandelbox architecture Post by: Sockratease on March 27, 2010, 05:04:44 PM OK, I'll have a go at a Facade...
(http://www.sockrateaze.com/stuff/facade.jpg) Double Size (1600 x 1200): http://www.sockrateaze.com/stuff/facade.jpg (http://www.sockrateaze.com/stuff/facade.png) Used Mandelbulb3D. Title: Re: Mandelbox architecture Post by: Sockratease on March 27, 2010, 08:53:59 PM Hey!
These are fun!! Here's a Golden Temple. (http://www.sockrateaze.com/stuff/goldentemple.jpg) HUGE (3200 Wide!): http://www.sockrateaze.com/stuff/goldentemple.jpg (http://www.sockrateaze.com/stuff/goldentemple.png) Used Mandelbulb3D again. Title: Re: Mandelbox architecture Post by: bib on March 28, 2010, 08:06:24 PM A mix of mechanic and organic structures
(http://www.fractalforums.com/gallery/1/492_28_03_10_8_04_40.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1956 With Ultrafractal Title: Re: Mandelbox architecture Post by: bib on March 28, 2010, 09:36:29 PM Still playing with negative powers
(http://www.fractalforums.com/gallery/1/492_28_03_10_9_34_25.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1957 Title: Re: Mandelbox architecture Post by: Timeroot on March 29, 2010, 02:23:22 AM One question - when you say negative "Power", do you meant repeats or scale factor?
Title: Re: Mandelbox architecture Post by: bib on March 29, 2010, 09:42:01 AM I meant Scale, sorry.
Title: Re: Mandelbox architecture Post by: Buddhi on March 29, 2010, 05:50:00 PM I found interesting structures inside Mandelbox with scale = -1.73 (near corner of box)
For rendering I used my new method for calculating distance estimate http://www.fractalforums.com/3d-fractal-generation/a-mandelbox-distance-estimate-formula/msg14893/#msg14893 (http://www.fractalforums.com/gallery/1/640_29_03_10_5_43_02.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1966 Title: Re: Mandelbox architecture Post by: bib on March 29, 2010, 07:48:29 PM Some sculpted caves
(http://www.fractalforums.com/gallery/1/492_29_03_10_7_47_25.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1967 Title: Re: Mandelbox architecture Post by: trafassel on March 29, 2010, 11:42:16 PM The Eagle
scale -1.5 Julia (-0.74,0.5,0.5) Title: Re: Mandelbox architecture Post by: trafassel on March 30, 2010, 12:23:37 AM ... 100000000 tiks later.
Title: Re: Mandelbox architecture Post by: Tglad on March 30, 2010, 01:21:51 AM Incredible! :o O0
I think the sculpted caves is awesome, lots of balconies to walk on, kind of like a temple carved out of a cliff, I want to go there in a video game. Buddhi that image is insane, not seen anything like it, it almost defies any description. Title: Re: Mandelbox architecture Post by: bib on March 30, 2010, 08:13:30 PM Thanks Tglad for the comment.
Mandelbox galore ! Radiography of a Mandelbox (http://www.fractalforums.com/gallery/1/492_29_03_10_9_29_04.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1968 Mandelbox explosion (http://www.fractalforums.com/gallery/1/492_29_03_10_10_51_53.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1970 Giant oysters (http://www.fractalforums.com/gallery/1/492_30_03_10_8_03_28.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1977 Fractal desert flyover (http://www.fractalforums.com/gallery/1/492_30_03_10_8_06_51.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1978 And last but not least : Atomic ruins (http://www.fractalforums.com/gallery/1/492_30_03_10_8_08_55.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=1979 Title: Re: Mandelbox architecture Post by: kram1032 on March 30, 2010, 09:06:26 PM I like the very wood-like structure of the desert flyover :D
Title: Re: Mandelbox architecture Post by: Jesse on March 30, 2010, 09:53:21 PM Absolutely stunning, bib.
How is the radiography done? And why did you put them not to the contest, only a warmup :o :) Title: Re: Mandelbox architecture Post by: Buddhi on March 30, 2010, 10:02:30 PM Beautiful images, Bib. Especially the last.
Title: Re: Mandelbox architecture Post by: bib on March 30, 2010, 10:17:13 PM The radiography was an accident :) I don't know exactly where the strange outside effect comes from. Probably a matter of clipping + camera distance + the "Use Genetics" coloring mode in David Makin's formula (which is the same as the wood-like effect in Desert flyover). I found the concept nice, so I tried to adjust other parameters and colors to finally make it look like more or less a radiography. Actually I had called it X-ray because when I was zooming in I found a place which looked like a skeleton and a skull.
I don't like to concentrate too long on a fractal as it would be necessary for the contest and to compete with the most beautiful renders from you guys (Jesse, Buddhi, Tglad...) So I continue as usual to post my pictures and I will submit some of them, amongst the latest, before the deadline. Take it like a poll :) Title: Re: Mandelbox architecture Post by: Jesse on March 30, 2010, 10:46:45 PM I asked because i attempted to X-ray a bulb, but didnt succeeded...
For the contest, if you want my vote (or should i take it like a parrot, my dictionary is misleading), i would vote to bann you from the contest before its to late ;D ;D ;D Just joking, for my first contest i take it easy Title: Re: Mandelbox architecture Post by: Tglad on March 31, 2010, 03:48:33 AM Incredible Bib :o :o :o
My favourite is the oyster, it looks incredibly real. The desert flyover would be a feast for people who are into sacred symbols :evil1:, interesting fractal borders, quite mandelbrot-like. And the atomic springs is crazy :alien: see how each box has little teeth at the top and bottom.. my guess is that they are more tiny springs. Title: Re: Mandelbox architecture Post by: trafassel on April 05, 2010, 10:13:03 PM The Mandelbox hotel
Title: Re: Mandelbox architecture Post by: LesPaul on April 06, 2010, 10:22:09 AM |