Title: Line of code to deStrobe the colors for the canvas display Post by: monstercolorfun on November 20, 2017, 04:01:22 PM The canvas updates are very rave-style and I get hypervelocity space travel from them. Can you please add a maths function on the end of the pixel render chain, that way is same to a radar phosphorescent display physics so it should be cool. Am I the only one who finds the current radar scope confusing to have on the screen? Code: canvasPixel[x,y].rgb.previous = canvasPixel[x,y].rgb.current //keep the more blocky resolution previous pixel |