Title: Stereoscopic rendering Post by: cbuchner1 on February 28, 2010, 12:46:31 AM Hi,
I have recently bought a 120 Hz capable LCD display with shutter goggles (nVidia 3DVision technology). Watching 3D movie clips and stereoscopic images works fine, but I keep wondering how to adapt my Mandelbulb code to display true color Mandelbulbs on this hardware. The main issue is that nVidia only has driver support for 3D full screen DirectX applications. OpenGL users have to buy the professional and expensive Quadro cards to get the same support for OpenGL based applications. But I own the "gaming" graphics cards only. I believe all the nVidia Optix raytracer code uses OpenGL for display, and that's what I based my Mandelbulb renderer on. *sigh*. So I would have to try and render things in Direct3D somehow. Title: Re: Stereoscopic rendering Post by: cbuchner1 on February 28, 2010, 06:34:34 PM Hmm there seem to be stereoscopic functions in the nVidia API (NVAPI for short), which most of the stereo movie and photo viewers are based on. This should allow working without any of the 3D APIs. Will investigate. Title: Re: Stereoscopic rendering Post by: Duncan C on March 26, 2010, 03:21:22 AM Did you have any luck getting your shutter glasses working? Where did you get your stereo LCD, and how much did you pay for it? I would love to be able to view true color stereoscopic 3D images. Duncan C |