Title: Allow primitives to be unaffected by render limits Post by: Kyzia on August 28, 2017, 12:11:56 AM I'd like to suggest the option that primitives would be unaffected by render limits (bounding box)
Easiest example of why is with the following; I want to render a bounded mandelbox on a plane or surface of some sort. But the bounds imposed on the fractal are also applied to the plane (so I can't have one, basically). As an added bonus, I suppose, allowing the volumetric effects to be unaffected by render limits might be useful too. Alternately, if there's a different way to achieve this, I'd be grateful to learn how. Example : (http://i.imgur.com/Got7coD.jpg) Code: # Mandelbulber settings file Title: Re: Allow primitives to be unaffected by render limits Post by: mclarekin on August 29, 2017, 09:37:02 AM I know the restriction and will ask Buddhi if it can be implemented.
Title: Re: Allow primitives to be unaffected by render limits Post by: Kyzia on August 29, 2017, 04:22:26 PM Thank you :)
In case it's not being said enough - you guys are doing a fantastic job on this. Title: Re: Allow primitives to be unaffected by render limits Post by: joe on September 27, 2017, 04:29:14 AM Heh I asked for this in my list |