Title: alpha 6 start fails Post by: taurus on August 23, 2017, 01:10:04 AM Any idea on win 10?
Title: Re: alpha 6 start fails Post by: mclarekin on August 23, 2017, 02:19:38 AM I have just tried win10 and it installs and works OK on both Intel and AMD GPUs, but openCL still crashes on Intel CPU.
Title: Re: alpha 6 start fails Post by: taurus on August 23, 2017, 09:53:49 AM Intel and AMD GPUs, but openCL still crashes on Intel CPU. What about Nvidia?Title: Re: alpha 6 start fails Post by: Kyzia on August 23, 2017, 12:50:50 PM Any idea on win 10? If I had to guess on the cause of that error message, the space in "Program Files" is not being correctly escaped. Try running it from a directory that doesn't have a space in the name. Edit : My copy of Alpha6 is in a directory that doesn't contain a space. If I rename the directory to contain a space, and then run it, the program will start, but will throw an error when I select 'Render' Title: Re: alpha 6 start fails Post by: taurus on August 23, 2017, 07:28:44 PM If I had to guess on the cause of that error message, the space in "Program Files" is not being correctly escaped. Good guess. From my software storage directory (without spaces) it starts fine. But I encountered several other issues, I'll report later. One frequent thing is, that it stops redrawing sometimes. Within animations as well as from hitting render button. Only restarting the program can solve (like some time in the past) I can see no pattern when it occurs - seems arbitrary. Title: Re: alpha 6 start fails Post by: Buddhi on August 23, 2017, 07:42:32 PM Thanks for reporting the problem and quick diagnose. I will check the code and add needed quotation marks to solve this problem.
Title: Re: alpha 6 start fails Post by: Kyzia on August 23, 2017, 07:44:21 PM I've encountered occasional failure to redraw as well. Not very frequent, and no discernible pattern, but in both Alpha 6 and Alpha 5 (I didn't use any of the previous Alphas).
Title: Re: alpha 6 start fails Post by: Buddhi on August 23, 2017, 07:59:18 PM This problem with spaces in file path is related to nvidia driver. It works properly with Intel and AMD. Fortunately there is workaround for it. I will try to implement it as soon as possible.
https://forums.khronos.org/showthread.php/8478-Putting-a-space-in-path-supplied-to-clBuildProgram() Title: Re: alpha 6 start fails Post by: mclarekin on August 23, 2017, 10:54:40 PM Quote I've encountered occasional failure to redraw as well This has been an issue for some time (and an alternate problem is the progress bar not updating). If you then change zoom setting the image will be refreshed, but restarting program is the only way to get rid of the problem. It seems really random, I have not had this problem at all lately. Title: Re: alpha 6 start fails Post by: taurus on August 24, 2017, 04:24:03 AM This one completely ignores reflectance. Sometimes Mandelbulber crashes after loading it. I left the file paths in, although they are not in use.
Code: # Mandelbulber settings file Theese reproducible error messages, I get with this particular parameter. Code: # Mandelbulber settings file Some others with reflections work. Title: Re: alpha 6 start fails Post by: Buddhi on August 24, 2017, 08:11:40 AM About ignoring reflectance value. You have used material #2 to set appearance of the fractal. Existing OpenCL rendering engine still can use only material #1. Selection of materials will be implemented in next months.
Second problem is probably related to issue with graphics drivers under Windows. This fractal is slow for rendering so calculation of one rectangle probably takes more than 2 seconds. Graphics drives has the timeout which causes this problem. Timeout can be changed by editing Widows registry. Try to use this solution: https://stackoverflow.com/a/17187135/6455535 Title: Re: alpha 6 start fails Post by: taurus on August 24, 2017, 04:07:04 PM About ignoring reflectance value. You have used material #2 to set appearance of the fractal. Existing OpenCL rendering engine still can use only material #1. Selection of materials will be implemented in next months. Ok. That's due to the alpha satus. Second problem is probably related to issue with graphics drivers under Windows. This fractal is slow for rendering so calculation of one rectangle probably takes more than 2 seconds. Graphics drives has the timeout which causes this problem. Timeout can be changed by editing Widows registry. Try to use this solution: https://stackoverflow.com/a/17187135/6455535 The error occurs on compiling openCL, before the calculation. So far, I can see no change after setting timeout to 4sec. As several other timeouts are 5sec by default, I hesitate to go further. Or maybe changes take place after next restart. Especially other parameters with iter fog and volumetric light show the same behaviour. I'll keep you up to date. Many thanks for the effort on this alpha. It is a step in the right direction! Title: Re: alpha 6 start fails Post by: Buddhi on August 24, 2017, 04:08:28 PM Change of registry takes effect after restart of Windows.
Title: Re: alpha 6 start fails Post by: Buddhi on August 24, 2017, 04:14:37 PM I will do more trials under Windows (normally I run under Linux), to be sure that this problem is related to the timeout.
Title: Re: alpha 6 start fails Post by: Buddhi on August 24, 2017, 05:32:23 PM I have just recreated this issue under Windows 10 with nVidia GTX 1050. When I used your settings I got exactly the same errors. Then I added folowing registry entry:
Code: KeyPath : HKEY_LOCAL_MACHINESystemCurrentControlSetControlGraphicsDrivers (https://snag.gy/cfxgdB.jpg) Restart of Windows was needed to apply this change. After restart all "heavy" setting files are rendered properly. Of course during rendering Windows is almost not refreshing screen and mouse cursor, but rendering works. This problem only exists under Windows. Linux works much better with long OpenCL computations. Title: Re: alpha 6 start fails Post by: taurus on August 24, 2017, 05:35:39 PM great to hear! :dink:
Usually I restart my machine not more than once a week, but I'll speed it up this time Title: Re: alpha 6 start fails Post by: taurus on August 25, 2017, 09:50:00 AM After a restart, all parameters I tried are working fine with a timeout setting of four seconds. That's not that harsh and should be enough for most cases... O0
Title: Re: alpha 6 start fails Post by: taurus on August 25, 2017, 03:31:17 PM One last note. The leading edge of gpu single precision vs CPU has melted in full mode to less than 1:5 on my machine (i7 6770k, GTX960). This suggests, that there won't remain a significant advantage on consumer cards, when it comes to double precision calculations. |